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https://github.com/yuzu-emu/yuzu-android.git
synced 2024-12-30 22:45:43 +00:00
Merge pull request #5064 from lioncash/node-shadow
node: Eliminate variable shadowing
This commit is contained in:
commit
fad38ec6e8
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@ -284,24 +284,26 @@ using TrackSampler = std::shared_ptr<TrackSamplerData>;
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struct Sampler {
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/// Bound samplers constructor
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constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type,
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bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
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: index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow},
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is_buffer{is_buffer}, is_indexed{is_indexed} {}
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constexpr explicit Sampler(u32 index_, u32 offset_, Tegra::Shader::TextureType type_,
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bool is_array_, bool is_shadow_, bool is_buffer_, bool is_indexed_)
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: index{index_}, offset{offset_}, type{type_}, is_array{is_array_}, is_shadow{is_shadow_},
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is_buffer{is_buffer_}, is_indexed{is_indexed_} {}
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/// Separate sampler constructor
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constexpr explicit Sampler(u32 index, std::pair<u32, u32> offsets, std::pair<u32, u32> buffers,
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Tegra::Shader::TextureType type, bool is_array, bool is_shadow,
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bool is_buffer)
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: index{index}, offset{offsets.first}, secondary_offset{offsets.second},
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buffer{buffers.first}, secondary_buffer{buffers.second}, type{type}, is_array{is_array},
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is_shadow{is_shadow}, is_buffer{is_buffer}, is_separated{true} {}
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constexpr explicit Sampler(u32 index_, std::pair<u32, u32> offsets, std::pair<u32, u32> buffers,
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Tegra::Shader::TextureType type, bool is_array_, bool is_shadow_,
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bool is_buffer_)
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: index{index_}, offset{offsets.first}, secondary_offset{offsets.second},
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buffer{buffers.first}, secondary_buffer{buffers.second}, type{type}, is_array{is_array_},
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is_shadow{is_shadow_}, is_buffer{is_buffer_}, is_separated{true} {}
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/// Bindless samplers constructor
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constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type,
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bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
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: index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array},
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is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true}, is_indexed{is_indexed} {}
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constexpr explicit Sampler(u32 index_, u32 offset_, u32 buffer_,
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Tegra::Shader::TextureType type, bool is_array_, bool is_shadow_,
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bool is_buffer_, bool is_indexed_)
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: index{index_}, offset{offset_}, buffer{buffer_}, type{type}, is_array{is_array_},
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is_shadow{is_shadow_}, is_buffer{is_buffer_}, is_bindless{true}, is_indexed{is_indexed_} {
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}
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u32 index = 0; ///< Emulated index given for the this sampler.
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u32 offset = 0; ///< Offset in the const buffer from where the sampler is being read.
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@ -341,12 +343,12 @@ struct BindlessSamplerNode {
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struct Image {
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public:
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/// Bound images constructor
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constexpr explicit Image(u32 index, u32 offset, Tegra::Shader::ImageType type)
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: index{index}, offset{offset}, type{type} {}
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constexpr explicit Image(u32 index_, u32 offset_, Tegra::Shader::ImageType type_)
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: index{index_}, offset{offset_}, type{type_} {}
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/// Bindless samplers constructor
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constexpr explicit Image(u32 index, u32 offset, u32 buffer, Tegra::Shader::ImageType type)
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: index{index}, offset{offset}, buffer{buffer}, type{type}, is_bindless{true} {}
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constexpr explicit Image(u32 index_, u32 offset_, u32 buffer_, Tegra::Shader::ImageType type_)
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: index{index_}, offset{offset_}, buffer{buffer_}, type{type_}, is_bindless{true} {}
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void MarkWrite() {
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is_written = true;
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@ -377,7 +379,7 @@ struct GlobalMemoryBase {
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u32 cbuf_index = 0;
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u32 cbuf_offset = 0;
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bool operator<(const GlobalMemoryBase& rhs) const {
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[[nodiscard]] bool operator<(const GlobalMemoryBase& rhs) const {
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return std::tie(cbuf_index, cbuf_offset) < std::tie(rhs.cbuf_index, rhs.cbuf_offset);
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}
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};
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@ -414,7 +416,7 @@ using Meta =
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class AmendNode {
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public:
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std::optional<std::size_t> GetAmendIndex() const {
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[[nodiscard]] std::optional<std::size_t> GetAmendIndex() const {
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if (amend_index == amend_null_index) {
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return std::nullopt;
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}
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@ -437,34 +439,34 @@ private:
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/// Holds any kind of operation that can be done in the IR
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class OperationNode final : public AmendNode {
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public:
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explicit OperationNode(OperationCode code) : OperationNode(code, Meta{}) {}
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explicit OperationNode(OperationCode code_) : OperationNode(code_, Meta{}) {}
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explicit OperationNode(OperationCode code, Meta meta)
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: OperationNode(code, std::move(meta), std::vector<Node>{}) {}
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explicit OperationNode(OperationCode code_, Meta meta_)
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: OperationNode(code_, std::move(meta_), std::vector<Node>{}) {}
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explicit OperationNode(OperationCode code, std::vector<Node> operands)
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: OperationNode(code, Meta{}, std::move(operands)) {}
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explicit OperationNode(OperationCode code_, std::vector<Node> operands_)
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: OperationNode(code_, Meta{}, std::move(operands_)) {}
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explicit OperationNode(OperationCode code, Meta meta, std::vector<Node> operands)
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: code{code}, meta{std::move(meta)}, operands{std::move(operands)} {}
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explicit OperationNode(OperationCode code_, Meta meta_, std::vector<Node> operands_)
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: code{code_}, meta{std::move(meta_)}, operands{std::move(operands_)} {}
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template <typename... Args>
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explicit OperationNode(OperationCode code, Meta meta, Args&&... operands)
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: code{code}, meta{std::move(meta)}, operands{operands...} {}
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explicit OperationNode(OperationCode code_, Meta meta_, Args&&... operands_)
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: code{code_}, meta{std::move(meta_)}, operands{operands_...} {}
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OperationCode GetCode() const {
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[[nodiscard]] OperationCode GetCode() const {
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return code;
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}
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const Meta& GetMeta() const {
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[[nodiscard]] const Meta& GetMeta() const {
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return meta;
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}
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std::size_t GetOperandsCount() const {
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[[nodiscard]] std::size_t GetOperandsCount() const {
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return operands.size();
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}
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const Node& operator[](std::size_t operand_index) const {
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[[nodiscard]] const Node& operator[](std::size_t operand_index) const {
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return operands.at(operand_index);
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}
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@ -477,14 +479,14 @@ private:
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/// Encloses inside any kind of node that returns a boolean conditionally-executed code
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class ConditionalNode final : public AmendNode {
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public:
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explicit ConditionalNode(Node condition, std::vector<Node>&& code)
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: condition{std::move(condition)}, code{std::move(code)} {}
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explicit ConditionalNode(Node condition_, std::vector<Node>&& code_)
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: condition{std::move(condition_)}, code{std::move(code_)} {}
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const Node& GetCondition() const {
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[[nodiscard]] const Node& GetCondition() const {
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return condition;
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}
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const std::vector<Node>& GetCode() const {
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[[nodiscard]] const std::vector<Node>& GetCode() const {
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return code;
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}
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@ -496,9 +498,9 @@ private:
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/// A general purpose register
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class GprNode final {
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public:
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explicit constexpr GprNode(Tegra::Shader::Register index) : index{index} {}
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explicit constexpr GprNode(Tegra::Shader::Register index_) : index{index_} {}
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u32 GetIndex() const {
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[[nodiscard]] constexpr u32 GetIndex() const {
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return static_cast<u32>(index);
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}
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@ -509,9 +511,9 @@ private:
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/// A custom variable
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class CustomVarNode final {
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public:
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explicit constexpr CustomVarNode(u32 index) : index{index} {}
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explicit constexpr CustomVarNode(u32 index_) : index{index_} {}
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constexpr u32 GetIndex() const {
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[[nodiscard]] constexpr u32 GetIndex() const {
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return index;
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}
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@ -522,9 +524,9 @@ private:
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/// A 32-bits value that represents an immediate value
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class ImmediateNode final {
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public:
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explicit constexpr ImmediateNode(u32 value) : value{value} {}
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explicit constexpr ImmediateNode(u32 value_) : value{value_} {}
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u32 GetValue() const {
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[[nodiscard]] constexpr u32 GetValue() const {
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return value;
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}
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@ -535,9 +537,9 @@ private:
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/// One of Maxwell's internal flags
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class InternalFlagNode final {
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public:
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explicit constexpr InternalFlagNode(InternalFlag flag) : flag{flag} {}
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explicit constexpr InternalFlagNode(InternalFlag flag_) : flag{flag_} {}
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InternalFlag GetFlag() const {
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[[nodiscard]] constexpr InternalFlag GetFlag() const {
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return flag;
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}
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@ -548,14 +550,14 @@ private:
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/// A predicate register, it can be negated without additional nodes
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class PredicateNode final {
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public:
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explicit constexpr PredicateNode(Tegra::Shader::Pred index, bool negated)
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: index{index}, negated{negated} {}
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explicit constexpr PredicateNode(Tegra::Shader::Pred index_, bool negated_)
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: index{index_}, negated{negated_} {}
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Tegra::Shader::Pred GetIndex() const {
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[[nodiscard]] constexpr Tegra::Shader::Pred GetIndex() const {
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return index;
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}
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bool IsNegated() const {
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[[nodiscard]] constexpr bool IsNegated() const {
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return negated;
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}
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@ -568,30 +570,30 @@ private:
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class AbufNode final {
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public:
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// Initialize for standard attributes (index is explicit).
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explicit AbufNode(Tegra::Shader::Attribute::Index index, u32 element, Node buffer = {})
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: buffer{std::move(buffer)}, index{index}, element{element} {}
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explicit AbufNode(Tegra::Shader::Attribute::Index index_, u32 element_, Node buffer_ = {})
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: buffer{std::move(buffer_)}, index{index_}, element{element_} {}
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// Initialize for physical attributes (index is a variable value).
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explicit AbufNode(Node physical_address, Node buffer = {})
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: physical_address{std::move(physical_address)}, buffer{std::move(buffer)} {}
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explicit AbufNode(Node physical_address_, Node buffer_ = {})
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: physical_address{std::move(physical_address_)}, buffer{std::move(buffer_)} {}
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Tegra::Shader::Attribute::Index GetIndex() const {
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[[nodiscard]] Tegra::Shader::Attribute::Index GetIndex() const {
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return index;
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}
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u32 GetElement() const {
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[[nodiscard]] u32 GetElement() const {
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return element;
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}
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const Node& GetBuffer() const {
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[[nodiscard]] const Node& GetBuffer() const {
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return buffer;
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}
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bool IsPhysicalBuffer() const {
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[[nodiscard]] bool IsPhysicalBuffer() const {
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return static_cast<bool>(physical_address);
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}
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const Node& GetPhysicalAddress() const {
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[[nodiscard]] const Node& GetPhysicalAddress() const {
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return physical_address;
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}
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@ -605,9 +607,9 @@ private:
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/// Patch memory (used to communicate tessellation stages).
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class PatchNode final {
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public:
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explicit PatchNode(u32 offset) : offset{offset} {}
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explicit constexpr PatchNode(u32 offset_) : offset{offset_} {}
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u32 GetOffset() const {
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[[nodiscard]] constexpr u32 GetOffset() const {
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return offset;
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}
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@ -618,13 +620,13 @@ private:
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/// Constant buffer node, usually mapped to uniform buffers in GLSL
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class CbufNode final {
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public:
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explicit CbufNode(u32 index, Node offset) : index{index}, offset{std::move(offset)} {}
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explicit CbufNode(u32 index_, Node offset_) : index{index_}, offset{std::move(offset_)} {}
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u32 GetIndex() const {
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[[nodiscard]] u32 GetIndex() const {
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return index;
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}
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const Node& GetOffset() const {
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[[nodiscard]] const Node& GetOffset() const {
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return offset;
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}
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@ -636,9 +638,9 @@ private:
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/// Local memory node
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class LmemNode final {
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public:
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explicit LmemNode(Node address) : address{std::move(address)} {}
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explicit LmemNode(Node address_) : address{std::move(address_)} {}
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const Node& GetAddress() const {
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[[nodiscard]] const Node& GetAddress() const {
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return address;
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}
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@ -649,9 +651,9 @@ private:
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/// Shared memory node
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class SmemNode final {
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public:
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explicit SmemNode(Node address) : address{std::move(address)} {}
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explicit SmemNode(Node address_) : address{std::move(address_)} {}
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const Node& GetAddress() const {
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[[nodiscard]] const Node& GetAddress() const {
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return address;
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}
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@ -662,19 +664,19 @@ private:
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/// Global memory node
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class GmemNode final {
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public:
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explicit GmemNode(Node real_address, Node base_address, const GlobalMemoryBase& descriptor)
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: real_address{std::move(real_address)}, base_address{std::move(base_address)},
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descriptor{descriptor} {}
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explicit GmemNode(Node real_address_, Node base_address_, const GlobalMemoryBase& descriptor_)
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: real_address{std::move(real_address_)}, base_address{std::move(base_address_)},
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descriptor{descriptor_} {}
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const Node& GetRealAddress() const {
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[[nodiscard]] const Node& GetRealAddress() const {
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return real_address;
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}
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const Node& GetBaseAddress() const {
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[[nodiscard]] const Node& GetBaseAddress() const {
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return base_address;
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}
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const GlobalMemoryBase& GetDescriptor() const {
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[[nodiscard]] const GlobalMemoryBase& GetDescriptor() const {
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return descriptor;
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}
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@ -687,9 +689,9 @@ private:
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/// Commentary, can be dropped
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class CommentNode final {
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public:
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explicit CommentNode(std::string text) : text{std::move(text)} {}
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explicit CommentNode(std::string text_) : text{std::move(text_)} {}
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const std::string& GetText() const {
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[[nodiscard]] const std::string& GetText() const {
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return text;
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}
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