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shader_decompiler: only add StorageImageReadWithoutFormat when available
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@ -274,7 +274,6 @@ public:
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AddCapability(spv::Capability::ImageBuffer);
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AddCapability(spv::Capability::ImageGatherExtended);
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AddCapability(spv::Capability::SampledBuffer);
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AddCapability(spv::Capability::StorageImageReadWithoutFormat);
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AddCapability(spv::Capability::StorageImageWriteWithoutFormat);
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AddCapability(spv::Capability::SubgroupBallotKHR);
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AddCapability(spv::Capability::SubgroupVoteKHR);
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@ -290,6 +289,10 @@ public:
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AddCapability(spv::Capability::ShaderViewportIndexLayerEXT);
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}
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}
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if (device.IsShaderStorageImageReadWithoutFormatSupported()) {
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AddCapability(spv::Capability::StorageImageReadWithoutFormat);
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}
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if (device.IsFloat16Supported()) {
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AddCapability(spv::Capability::Float16);
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