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maxwell_3d: reduce sevirity of different component formats assert.
This was reduced due to happening on most games and at such constant rate that it affected performance heavily for the end user. In general, we are well aware of the assert and an implementation is already planned.
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@ -442,7 +442,7 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
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const auto a_type = tic_entry.a_type.Value();
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// TODO(Subv): Different data types for separate components are not supported
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ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
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DEBUG_ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
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return tic_entry;
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}
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