Commit graph

344 commits

Author SHA1 Message Date
liamwhite 27ff00acb1
Merge pull request #10162 from lat9nq/sdl-remove-old
yuzu-sdl,audio_core: Remove antiquated warning ignore
2023-05-06 23:10:09 -04:00
lat9nq 740c349820 yuzu-sdl,audio_core: Remove antiquated warning ignore
Issue was fixed a long time ago, both by SDL2 and in yuzu by including
SDL2 as a system library.
2023-05-05 03:48:28 -04:00
Kelebek1 2feb40f14d Wait for the terminate event before destroying a system instance 2023-05-01 00:27:12 +01:00
Billy Laws 8908663f12 Use GetGlobalTimeNs as opposed to clock ticks 2023-04-08 21:54:19 +01:00
Billy Laws 0afb9631b5 Add some explicit latency to sample count reporting
Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
2023-04-03 23:11:36 +01:00
bunnei 6775a6ee02
Merge pull request #9969 from bylaws/master
Audio synchronisation improvements
2023-04-01 14:34:59 -07:00
Billy Laws 530fe24768 audio_core: No longer stall when sink queue is full
Now the audout and audren update rates are tied to the sink status stalling is no longer necessary.
2023-03-27 22:01:41 +01:00
Billy Laws 237934b736 Run clang-format 2023-03-27 22:01:41 +01:00
Billy Laws ea5dd02db9 audio: Wait for samples on the emulated DSP side to avoid desyncs
Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided.
2023-03-27 21:34:28 +01:00
Billy Laws d8fc3f403b audio: Interpolate system manager sample count using host sink sample info
This avoids the need to stall if the host sink sporadically misses the deadline, in such a case the previous implementation would report them samples as being played on-time, causing the guest to send more samples and leading to a gradual buildup.
2023-03-26 22:48:57 +01:00
Liam 41d99aa89d memory: rename global memory references to application memory 2023-03-23 20:28:47 -04:00
Liam 600f325d87 general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
liamwhite 021af4fd00
Merge pull request #9917 from Morph1984/the-real-time
native_clock: Re-adjust the RDTSC frequency to its real frequency
2023-03-10 13:55:11 -05:00
Morph 3053a62375 core: Promote CPU/GPU threads to time critical
And also demote Audren and CoreTiming to High thread priority.
2023-03-07 21:17:46 -05:00
Liam 1d0fe75e7c hle: rename legacy errors to Results 2023-03-06 20:58:42 -05:00
Kelebek1 104cb6aa0a Fix a bug with the Reverb command in reading from the pre_delay line. 2023-03-02 06:00:55 +00:00
bunnei 744434de38
Merge pull request #9769 from Kelebek1/audio_oob
[audio_core] Fix depop prepare
2023-02-16 12:26:23 -08:00
liamwhite 6d77de96da
Merge pull request #9796 from liamwhite/current
general: rename CurrentProcess to ApplicationProcess
2023-02-15 17:42:45 -05:00
arades79 683019878f remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00
arades79 45e13b03f3 add static lifetime to constexpr values to force compile time evaluation where possible
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:33:11 -05:00
Liam ceda2d280e general: rename CurrentProcess to ApplicationProcess 2023-02-13 19:03:12 -05:00
Kelebek1 3a90ed99be Fix biquad filter command's state buffer offset 2023-02-13 16:21:29 +00:00
Kelebek1 2e02ed8bb5 Add fallback for memory read/write in case the address goes over a 4K page 2023-02-11 16:27:43 +00:00
Kelebek1 19e1ea6a02 Fix depop prepare receiving bad mix infos and writing out of bounds, and update aux a bit, may help 2023-02-11 10:21:25 +00:00
Merry 3c60bc36a1 biquad_filter: Clamp f64 in ApplyBiquadFilterFloat 2023-02-10 20:43:34 +00:00
Merry 9bdcb1070f biquad_filter: Fix rounding in ApplyBiquadFilterInt 2023-02-10 20:34:52 +00:00
Narr the Reg 7c0dcea96c audio: cubeb: Fix yuzu crashing when it test for latency 2023-02-09 19:38:03 -06:00
Merry a0e8e5b22e upsample: Fix coefficient format 2023-01-14 17:09:03 +00:00
Merry 122a8faa38 audio_core: Fix off-by-one error in upsampler 2023-01-14 15:19:11 +00:00
Liam c18cf05a06 cmake: make cubeb and SDL2 optional 2022-12-28 17:29:32 -05:00
Kelebek1 6a56f42f5d Signal buffer event on audio in/out system stop, and force remove all registered audio buffers 2022-12-16 16:07:24 +00:00
Liam e532b74e11 audio_core: remove explicitly defaulted and implicitly deleted constructors 2022-12-10 13:05:15 -05:00
Alexandre Bouvier e6ae720c33 cmake: use sdl2 imported target 2022-12-06 01:26:30 +01:00
Alexandre Bouvier 8e17b5469f cmake: prefer system libraries 2022-12-04 17:09:25 +01:00
liamwhite 75e16547f8
Merge pull request #9300 from ameerj/pch
CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
liamwhite 22aff09b33
Merge pull request #9289 from liamwhite/fruit-company
general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
ameerj 5b5612c1cc CMake: Consolidate common PCH headers 2022-11-30 18:30:30 -05:00
Fernando S 4e89979c87
Merge pull request #9320 from yuzu-emu/fix-audio-suspend
AudioCore: Take suspend lock when stalling the running process.
2022-11-30 16:41:32 +01:00
bunnei 8fd4e44014 audio_core: sink_stream: Hold the suspend lock when process is stalled.
- Prevents us from clashing with other callers trying to un/stall.
2022-11-29 20:32:06 -08:00
ameerj 37bc5118ea CMake: Use precompiled headers 2022-11-29 18:50:49 -05:00
lat9nq 0941ae0b61 CMake: Directly link to SDL2-static when appropriate
Trying to be lazy and alias SDL2 to SDL2-static causes issues in later
versions of CMake. Just use the same condition to tell which one to use.
2022-11-28 23:21:14 -05:00
Liam 9737615948 general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
Kelebek1 84d4da89a5 Use the maximum input index for samples buffer span size, not just the input count 2022-11-22 15:32:11 +00:00
Kyle Kienapfel 6fa3faec65 Add break for default cases
Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.

I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw

R_THROW macro leads towards a return
2022-11-13 16:30:55 -08:00
Liam cbaf642ffe Initial ARM64 support 2022-11-09 16:58:49 -05:00
Lioncash e0ec9ffc36 audio_in/out_system: Pass Initialize members by value where applicable
applet_resource_user_id isn't actually modified and is just assigned to
a member variable, so this doesn't need to be a mutable reference.

Similarly, the device name itself isn't modified and is only moved. We
pass by value here, since we can still perform the move, but eliminate a
sneaky set of calls that can unintentionally destroy the original
string. Given how nested the calls are, it's good to get rid of this
potential vector for a use-after-move bug.
2022-10-26 11:21:48 -04:00
Morph 6908ea2284 general: Resolve -Wclass-memaccess 2022-10-22 15:02:04 -04:00
Morph e6ab1f673b general: Enforce C4800 everywhere except in video_core 2022-10-22 15:02:04 -04:00
Morph 93297d14d8 CMakeLists: Remove all redundant warnings
These are already explicitly or implicitly set in src/CMakeLists.txt
2022-10-22 15:02:04 -04:00
Kelebek1 7bd3930939 Update audio_core for firmware 15.0.0 2022-10-19 06:16:15 +01:00