Commit graph

10159 commits

Author SHA1 Message Date
bunnei c6f3831320
Merge pull request #2456 from lioncash/qualifier
yuzu/compatdb: Remove unnecessary qualifiers
2019-05-09 13:21:04 -04:00
bunnei 8abf0add04
Merge pull request #2459 from lioncash/what
configure_dialog: Remove the Whats This? button from the dialog
2019-05-09 13:20:12 -04:00
bunnei 5b6571c170
Merge pull request #2453 from lioncash/enum
core/memory: Remove unused FlushMode enum
2019-05-09 13:19:49 -04:00
bunnei c27b81cb85
Merge pull request #2429 from FernandoS27/compute
Corrections and Implementation on GPU Engines
2019-05-09 13:19:22 -04:00
Lioncash f3c18d622e configure_dialog: Remove the Whats This? button from the dialog 2019-05-09 03:20:13 -04:00
Lioncash 8bdef4f951 yuzu/hotkeys: Remove unnecessary constructor
The behavior of the Hotkey constructor is already accomplished via in-class member
initializers, so the constructor is superfluous here.
2019-05-09 02:17:22 -04:00
Lioncash d955944869 yuzu/main: Move window title updating logic to its own function
For similar reasons to the previous change, we move this to a single
function, so we don't need to duplicate the conversion logic in several
places within main.cpp.
2019-05-09 01:46:01 -04:00
Lioncash bf1829a717 yuzu/about_dialog: Specify string conversions explicitly
Specifies the conversions explicitly to avoid implicit conversions from
const char* to QString. This makes it easier to disable implicit QString
conversions in the future.

In this case, the implicit conversion was technically wrong as well. The
implicit conversion treats the input strings as ASCII characters. This
would result in an incorrect conversion being performed in the rare case
a branch name was created with a non-ASCII Unicode character, likely
resulting in junk being displayed.
2019-05-09 01:18:37 -04:00
Lioncash a97120efc1 yuzu/compatdb: Remove unnecessary qualifiers
Keeps the code consistent in regards to how the buttons are referred to.
2019-05-09 01:08:06 -04:00
Lioncash 4ef3329f81 configuration/config: Move config loading and saving to functions based off groups
Over time our config values have grown quite numerous in size.
Unfortunately it also makes the single functions we have for loading and
saving values more error prone.

For example, we were loading the core settings twice when they only
should have been loaded once. In another section, a variable was
shadowing another variable used to load settings from a completely
different section.

Finally, in one other case, there was an extraneous endGroup() call used
that didn't need to be done. This was essentially dead code and also a
bug waiting to happen.

This separates the section loading code into its own separate functions.
This keeps variables only visible to the code that actually needs it,
and makes it much easier to visually see the end of each individual
configuration group. It also makes it much easier to visually catch bugs
during code review.

While we're at it, this also uses QStringLiteral instead of raw string
literals, which both avoids constructing a lot of QString instances, but
also makes it much easier to disable implicit ASCII to QString and
vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and
QT_NO_CAST_TO_ASCII as compilation flags.
2019-05-09 00:52:49 -04:00
Lioncash 70c6506a7e src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags
The C++ standard allows constexpr variables declared with the extern
keyword to have external linkage. Previously MSVC wasn't abiding by
this. This just makes the compiler more standards compliant during
builds.

Given we currently don't make use of anything that would break by this,
this is safe to enable.
2019-05-07 14:06:22 -04:00
Lioncash 6ca7241bd9 src/CMakeLists: Vertically order compilation flags
Makes it much nicer to visually scan the options. This also starts the
flag descriptions from the same column for the same reason.
2019-05-07 14:05:48 -04:00
Lioncash 495a8d8d95 core/memory: Remove unused FlushMode enum
Recent changes to memory-related code resulted in this being unused, so
we can remove it.
2019-05-07 13:55:17 -04:00
Fernando Sahmkow 3a08c3207b Correct possible error on Rasterizer Caches
There was a weird bug that could happen if the object died directly and
the cache address wasn't stored.
2019-05-07 12:33:10 -04:00
Rodrigo Locatti 6743982d28
Merge pull request #2447 from lioncash/dtor
core/frontend/emu_window: Make GraphicsContext's destructor virtual
2019-05-07 05:54:04 -03:00
Rodrigo Locatti 57db3f6763
Merge pull request #2448 from lioncash/pragma
common/zstd_compression: Remove #pragma once directive from source file
2019-05-07 05:51:37 -03:00
zhupengfei 10c4f23953 core/telemetry_session: Only create the backend when we really need it
The backend is not used until we decide to submit the testcase/telemetry, and creating it early prevents users from updating the credentials properly while the games are running.
2019-05-04 19:45:48 +02:00
Lioncash 9e15193ef8
shader/decode/texture: Remove unused variable
This isn't used anywhere, so we can get rid of it.
2019-05-04 02:10:38 -04:00
Lioncash 5d0dca73c6
CMakeLists: Explicitly specify -Wall for the non-MSVC case
Ensures that -Wall is always active as a compilation flag.
2019-05-04 02:06:56 -04:00
Lioncash 08b270676b
gl_rasterizer: Silence unused variable warning
Makes use of src, so it's not considered unused.
2019-05-04 02:00:17 -04:00
Lioncash a6f7a44aab
common/zstd_compression: Remove #pragma once directive from source file
Introduced in 72477731ed. This is only
necessary within header files.
2019-05-04 01:54:29 -04:00
Lioncash 1230a0e7ce
core/frontend/emu_window: Make GraphicsContext's destructor virtual
This class is used in a polymorphic context, so destruction of the
context will lead to undefined behavior if the destructor isn't virtual.
2019-05-04 01:47:38 -04:00
ReinUsesLisp d4df803b2b shader_ir/other: Implement IPA.IDX 2019-05-02 21:46:37 -03:00
ReinUsesLisp 5321cdd276 gl_shader_decompiler: Skip physical unused attributes 2019-05-02 21:46:37 -03:00
ReinUsesLisp 28bffb1ffa shader_ir/memory: Assert on non-32 bits ALD.PHYS 2019-05-02 21:46:25 -03:00
ReinUsesLisp fe700e1856 shader: Add physical attributes commentaries 2019-05-02 21:46:25 -03:00
ReinUsesLisp c6f9e651b2 gl_shader_decompiler: Implement GLSL physical attributes 2019-05-02 21:46:25 -03:00
ReinUsesLisp 71aa9d0877 shader_ir/memory: Implement physical input attributes 2019-05-02 21:46:25 -03:00
ReinUsesLisp b7d412c99b gl_shader_decompiler: Abstract generic attribute operations 2019-05-02 21:46:25 -03:00
ReinUsesLisp bd81a03d9d gl_shader_decompiler: Declare all possible varyings on physical attribute usage 2019-05-02 21:46:25 -03:00
ReinUsesLisp 06b363c9b5 shader: Remove unused AbufNode Ipa mode 2019-05-02 21:46:25 -03:00
ReinUsesLisp 002ecbea19 shader_ir/memory: Emit AL2P IR 2019-05-02 21:46:25 -03:00
ReinUsesLisp 7632a7d6d2 shader_bytecode: Add AL2P decoding 2019-05-02 21:46:25 -03:00
Fernando Sahmkow e64c41efe8 Refactors and name corrections. 2019-05-01 15:31:39 -04:00
Lioncash 2bcb8a20b4 service/audren_u: Handle variadic command buffers in GetWorkBufferSize()
Also introduced in REV5 was a variable-size audio command buffer. This
also affects how the size of the work buffer should be determined, so we
can add handling for this as well.

Thankfully, no other alterations were made to how the work buffer size
is calculated in 7.0.0-8.0.0. There were indeed changes made to to how
some of the actual audio commands are generated though (particularly in
REV7), however they don't apply here.
2019-04-30 23:52:28 -04:00
Lioncash 03746be097 service/audren_u: Handle version 2 of performance frame info in GetWorkBufferSize()
Introduced in REV5. This is trivial to add support for, now that
everything isn't a mess of random magic constant values.

All this is, is a change in data type sizes as far as this function
cares.
2019-04-30 23:52:28 -04:00
Lioncash de93507a5a service/audren_u: Clean up work buffer calculations
"Unmagics" quite a few magic constants within this code, making it much
easier to understand. Particularly given this factors out specific
sections into their own self-contained lambda functions.
2019-04-30 23:51:59 -04:00
ReinUsesLisp 4aa081b4e7 gl_shader_disk_cache: Skip stored shader variants instead of asserting
Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
2019-05-01 00:36:11 -03:00
Fernando Sahmkow 95261639fb Fix Layered ASTC Textures
By adding the missing layer offset in ASTC compression.
2019-04-30 23:02:31 -04:00
Lioncash 75a8b304d4 loader/nso: Remove left-in debug pragma
Unintentionally introduced in 552d5071fa
2019-04-30 22:55:53 -04:00
bunnei 79e54abe19
Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-file
gl_shader_disk_cache: Improve precompiled shader cache generation speed and size
2019-04-30 19:24:01 -04:00
Lioncash 19632d2421 kernel/svc: Make svcCreateThread/svcStartThread/svcSleepThread/svcExitThread calls show up in the debug log
These are actually quite important indicators of thread lifetimes, so
they should be going into the debug log, rather than being treated as
misc info and delegated to the trace log.
2019-04-29 01:38:27 -04:00
Lioncash d672c6e759 kernel/svc: Reorganize svcSetThreadCoreMask()
Makes the code much nicer to follow in terms of behavior and control
flow. It also fixes a few bugs in the implementation.

Notably, the thread's owner process shouldn't be accessed in order to
retrieve the core mask or ideal core. This should be done through the
current running process. The only reason this bug wasn't encountered yet
is because we currently only support running one process, and thus every
owner process will be the current process.

We also weren't checking against the process' CPU core mask to see if an
allowed core is specified or not.

With this out of the way, it'll be less noisy to implement proper
handling of the affinity flags internally within the kernel thread
instances.
2019-04-29 01:38:27 -04:00
Lioncash 69a2003a8e kernel/thread: Update thread processor ID flags
Adds the missing flags to the enum and documents them.
2019-04-29 01:37:51 -04:00
bunnei 91e239d66f
Merge pull request #2435 from ReinUsesLisp/misc-vc
shader_ir: Miscellaneous fixes
2019-04-28 22:29:43 -04:00
bunnei 2be32eb3d2
Merge pull request #2412 from lioncash/system
kernel/vm_manager: Remove usages of global system accessors
2019-04-28 22:27:14 -04:00
bunnei c52233ec8b
Merge pull request #2322 from ReinUsesLisp/wswitch
video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
bunnei 9a3737120d
Merge pull request #2423 from FernandoS27/half-correct
Corrections on Half Float operations: HADD2 HMUL2 and HFMA2
2019-04-28 22:24:22 -04:00
Lioncash 565fce71b1 service/audctl: Update documentation comments to be relative to 8.0.0
The state of these service calls are still the same in version 8.0.0.
2019-04-27 23:17:58 -04:00
ReinUsesLisp 2156e52014 shader_ir: Move Sampler index entry in operand< to sort declarations 2019-04-26 01:13:05 -03:00
ReinUsesLisp b77b4b76bb shader_ir: Add missing entry to Sampler operand< comparison 2019-04-26 01:11:24 -03:00
ReinUsesLisp 0b91087a1e shader_ir/texture: Fix sampler const buffer key shift 2019-04-26 01:09:29 -03:00
bunnei 78574e7a47
Merge pull request #2416 from lioncash/wait
kernel/svc: Clean up wait synchronization related functionality
2019-04-24 22:56:08 -04:00
bunnei 94db649205
Merge pull request #2424 from FernandoS27/compat
Allow picking a Compatibility Profile for OpenGL.
2019-04-24 22:54:27 -04:00
bunnei 53f746fa9a
Merge pull request #2228 from DarkLordZach/applet-manager-p1
applets: Add AppletManager and implement PhotoViewer and Error applets
2019-04-24 22:53:21 -04:00
bunnei 0592869076
Merge pull request #2404 from lioncash/unicode
CMakeLists: Ensure we specify Unicode as the codepage on Windows
2019-04-24 22:51:17 -04:00
FreddyFunk 1a3ff252a4 Re added new lines at the end of files 2019-04-23 23:19:28 +02:00
unknown 3091b40691 gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard 2019-04-23 22:24:31 +02:00
unknown 9db2c734c9 gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file 2019-04-23 22:24:23 +02:00
unknown 3fe542cf60 gl_shader_disk_cache: Remove per shader compression 2019-04-23 21:40:01 +02:00
Fernando Sahmkow b3118ee316 Fixes and Corrections to DMA Engine 2019-04-23 15:28:18 -04:00
Hexagon12 8df9449bb8
Merge pull request #2422 from ReinUsesLisp/fixup-samplers
gl_state: Fix samplers memory corruption
2019-04-23 18:30:35 +03:00
Hexagon12 b2fbcaae30
Merge pull request #2425 from FernandoS27/y-direction
Fix flipping on some games by applying Y direction register
2019-04-23 18:29:29 +03:00
Fernando Sahmkow f1e5314f1a Add Swizzle Parameters to the DMA engine 2019-04-23 11:21:00 -04:00
Fernando Sahmkow e140e2ebc6 Add Documentation Headers to all the GPU Engines 2019-04-23 08:44:52 -04:00
Fernando Sahmkow 021d28c9b8 Corrections and styling 2019-04-23 08:02:24 -04:00
bunnei 4fad91ca45
Merge pull request #2383 from ReinUsesLisp/aoffi-test
gl_shader_decompiler: Disable variable AOFFI on unsupported devices
2019-04-22 22:14:02 -04:00
bunnei 9cab042674
Merge pull request #2420 from lioncash/audctl
service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()
2019-04-22 22:12:48 -04:00
Fernando Sahmkow 701ce1c9d0 Implement Maxwell3D Data Upload 2019-04-22 19:27:36 -04:00
Fernando Sahmkow e4ff140b99 Introduce skeleton of the GPU Compute Engine. 2019-04-22 19:05:43 -04:00
Fernando Sahmkow a91d3fc639 Revamp Kepler Memory to use a subegine to manage uploads 2019-04-22 18:50:56 -04:00
bunnei b5889cbd6f
Merge pull request #2403 from FernandoS27/compressed-linear
Support compressed formats on linear textures.
2019-04-22 17:09:42 -04:00
bunnei 68b707711a
Merge pull request #2411 from FernandoS27/unsafe-gpu
GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe
2019-04-22 17:09:00 -04:00
bunnei 01100f8afd
Merge pull request #2400 from FernandoS27/corret-kepler-mem
Implement Kepler Memory on both Linear and BlockLinear.
2019-04-22 16:47:05 -04:00
Fernando Sahmkow 4c36b78567 Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
This PR should heavily reduce memory usage since temporal buffers are no
longer stored per Surface but instead managed by the Rasterizer Cache.
2019-04-21 11:42:07 -04:00
Fernando Sahmkow 623b2e4b8f Corrections Half Float operations on const buffers and implement saturation. 2019-04-20 21:11:33 -04:00
bunnei da0c3bc658
Merge pull request #2407 from FernandoS27/f2f
Do some corrections in conversion shader instructions.
2019-04-20 00:42:34 -04:00
Fernando Sahmkow 788497fd9d Allow picking a Compatibility Profile for OpenGL.
This option allows picking the compatibility profile since a lot of bugs
are fixed in it. We devs will use this option to easierly debug current
problems in our Core implementation.:wq
2019-04-20 00:05:24 -04:00
bunnei 650d9b1044
Merge pull request #2409 from ReinUsesLisp/half-floats
shader_ir/decode: Miscellaneous fixes to half-float decompilation
2019-04-19 21:31:52 -04:00
Fernando Sahmkow 08cdcc2871 Apply Position Y Direction 2019-04-19 20:49:00 -04:00
Fernando Sahmkow a3eb91ed8c RasterizerCache Redesign: Flush
flushing is now responsability of children caches instead of the cache 
object. This change will allow the specific cache to pass extra 
parameters on flushing and will allow more flexibility.
2019-04-19 20:44:56 -04:00
Fernando Sahmkow db4b2bc798 make ReadBlockunsafe and WriteBlockunsafe, ignore invalid pages. 2019-04-19 20:35:54 -04:00
bunnei 62c2404d3c
Merge pull request #2415 from lioncash/const
kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
2019-04-19 19:12:02 -04:00
bunnei cd38eadcc1
Merge pull request #2414 from lioncash/reorder
yuzu/bootmanager: Resolve constructor initializer list warnings
2019-04-19 19:11:47 -04:00
bunnei b6faea0dd2
Merge pull request #2421 from lioncash/svc-call
kernel/svc: Name supervisor call 0x36
2019-04-19 19:10:20 -04:00
bunnei 40dc893c37
Merge pull request #2374 from lioncash/pagetable
core: Reorganize boot order
2019-04-19 19:09:20 -04:00
ReinUsesLisp d74cb16535 gl_state: Fix samplers memory corruption
It was possible for "samplers" to be read without being written. This
addresses that.
2019-04-19 17:07:56 -03:00
Lioncash f8be3f55da kernel/svc: Name supervisor call 0x36
This call was added to the SVC handlers in the 8.0.0 kernel, so we can
finally give it a name.
2019-04-19 14:34:56 -04:00
Lioncash 19f8f86bdb service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()
These two service functions are literally hardcoded to always return
these values without any other error checking.
2019-04-18 16:39:54 -04:00
ReinUsesLisp fbe8d1ceaa video_core: Silent -Wswitch warnings 2019-04-18 15:54:39 -03:00
bunnei 83b830eb2f
Merge pull request #2397 from lioncash/thread-unused
kernel/thread: Remove unused guest_handle member variable
2019-04-17 21:46:46 -04:00
bunnei 4294062516
Merge pull request #2318 from ReinUsesLisp/sampler-cache
gl_sampler_cache: Port sampler cache to OpenGL
2019-04-17 21:45:56 -04:00
bunnei 5bd5140bde
Merge pull request #2348 from FernandoS27/guest-bindless
Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-17 20:59:49 -04:00
Zach Hilman 2adb226b26 web_browser: Make OpenPage non-const 2019-04-17 11:35:24 -04:00
Zach Hilman 8f8049e846 main: Add GMainWindow hooks for Error display 2019-04-17 11:35:24 -04:00
Zach Hilman a04d36c5a4 main: Switch to AppletManager for frontend 2019-04-17 11:35:24 -04:00
Zach Hilman 76452cd5b3 qt: Add dialog implementation of Error applet 2019-04-17 11:35:24 -04:00
Zach Hilman f6e2295055 general_backend: Move StubApplet and add backend PhotoViewer 2019-04-17 11:35:24 -04:00
Zach Hilman 80c9e4d3ab general_frontend: Add frontend scaffold for PhotoViewer applet 2019-04-17 11:35:24 -04:00
Zach Hilman d9f6715d45 frontend: Add frontend receiver for Error applet 2019-04-17 11:35:24 -04:00
Zach Hilman de3cfb1d37 applets: Add Error applet
Responsible for displaying error codes and messages
2019-04-17 11:35:24 -04:00
Zach Hilman d273bec68f applets: Port current applets to take frontend in constructor
As opposed to using Core::System::GetInstance()
2019-04-17 11:35:24 -04:00
Zach Hilman f7540157e4 web_browser: Make OpenPage const 2019-04-17 11:35:24 -04:00
Zach Hilman ec0bc3061e core: Remove specific applets in favor of AppletManager 2019-04-17 11:35:24 -04:00
Zach Hilman 6cea62b756 am: Delegate applet creation to AppletManager 2019-04-17 11:35:24 -04:00
Zach Hilman e51d33f0ce applets: Add AppletManager class to control lifetime 2019-04-17 11:35:24 -04:00
Lioncash c268ffd831 kernel/thread: Unify wait synchronization types
This is a holdover from Citra, where the 3DS has both
WaitSynchronization1 and WaitSynchronizationN. The switch only has one
form of wait synchronizing (literally WaitSynchonization). This allows
us to throw out code that doesn't apply at all to the Switch kernel.

Because of this unnecessary dichotomy within the wait synchronization
utilities, we were also neglecting to properly handle waiting on
multiple objects.

While we're at it, we can also scrub out any lingering references to
WaitSynchronization1/WaitSynchronizationN in comments, and change them
to WaitSynchronization (or remove them if the mention no longer
applies).
2019-04-17 09:30:56 -04:00
Lioncash 433b59c112 kernel/svc: Migrate svcCancelSynchronization behavior to a thread function
The actual behavior of this function is slightly more complex than what
we're currently doing within the supervisor call. To avoid dumping most
of this behavior in the supervisor call itself, we can migrate this to
another function.
2019-04-17 09:30:56 -04:00
Lioncash 6b2bece81f kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
This doesn't actually modify internal state of a wait object, so it can
be const qualified.
2019-04-17 06:44:34 -04:00
Lioncash 54e9f9b6ed yuzu/bootmanager: Replace unnnecessary constructor initializer list member of GGLContext
The default constructor will always run, even when not specified, so
this is redundant.

However, the context member can indeed be initialized in the constructor
initializer list.
2019-04-17 00:04:10 -04:00
Lioncash 52e43734c4 yuzu/bootmanager: Remove unnecessary includes
This include isn't used anymore so it can be removed.
2019-04-16 23:52:57 -04:00
Lioncash fbfc347351 yuzu/bootmanager: Resolve constructor initializer list warnings
Resolves -Wreorder warnings. These will automatically be initialized to
nullptr anyways, so these were redundant.
2019-04-16 23:49:26 -04:00
bunnei 0cfbd3325b
Merge pull request #2315 from ReinUsesLisp/severity-decompiler
shader_ir/decode: Reduce the severity of common assertions
2019-04-16 22:21:19 -04:00
bunnei 21d498bc06
Merge pull request #2384 from ReinUsesLisp/gl-state-clear
gl_rasterizer: Apply just the needed state on Clear
2019-04-16 22:19:03 -04:00
bunnei be6b9e2d2b
Merge pull request #2405 from lioncash/qt
CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
2019-04-16 22:17:09 -04:00
bunnei 1b83f255c2
Merge pull request #2092 from ReinUsesLisp/stg
shader/memory: Implement STG and global memory flushing
2019-04-16 22:15:17 -04:00
bunnei 2654eb659e
Merge pull request #2376 from lioncash/const
yuzu/configure_hotkey: Minor changes
2019-04-16 22:13:12 -04:00
bunnei 382fbbb198
Merge pull request #2401 from lioncash/guard
common/{lz4_compression, zstd_compression}: Add missing header guards
2019-04-16 22:11:04 -04:00
Lioncash 819c21d99e CMakeLists: Ensure we specify Unicode as the codepage on Windows
Previously we were building with MBCS, which is pretty undesirable. We
want the application to be Unicode-aware in general.

Currently, we make the command line variant of yuzu use ANSI variants of
the non-standard getopt functions that we link in for Windows, given we
only have an ANSI option-set.

We should really replace getopt with a library that we make all build
types of yuzu link in, but this will have to do for the time being.
2019-04-16 21:23:34 -04:00
Lioncash b6a87b422e kernel/vm_manager: Remove usages of global system accessors
Makes the dependency on the system instance explicit within VMManager's
interface.
2019-04-16 20:02:50 -04:00
Fernando Sahmkow d0082de82a Implement IsBlockContinous
This detects when a GPU Memory Block is not continous within host cpu
memory.
2019-04-16 18:49:35 -04:00
Fernando Sahmkow da91e6e4b6 Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators. 2019-04-16 12:00:46 -04:00
Fernando Sahmkow 13d626fc21 Use ReadBlockUnsafe for fetyching DMA CommandLists 2019-04-16 11:22:34 -04:00
Fernando Sahmkow 06d1c5a991 Document unsafe versions and add BlockCopyUnsafe 2019-04-16 10:11:35 -04:00
Fernando Sahmkow 6fc562a9aa Use ReadBlockUnsafe for Shader Cache 2019-04-15 23:34:03 -04:00
Fernando Sahmkow ef381e6924 Use ReadBlockUnsafe on TIC and TSC reading
Use ReadBlockUnsafe on TIC and TSC reading as memory is never flushed
from host GPU there.
2019-04-15 23:10:24 -04:00
Fernando Sahmkow 367704aa82 GPU MemoryManager: Implement ReadBlockUnsafe and WriteBlockUnsafe 2019-04-15 23:01:35 -04:00
Fernando Sahmkow 3e96c367bd Use WriteBlock and ReadBlock. 2019-04-15 22:42:34 -04:00
bunnei 9186f76b07
Merge pull request #2382 from lioncash/table
service: Update service function tables
2019-04-15 21:46:15 -04:00
bunnei fc64156533
Merge pull request #2393 from lioncash/svc
kernel/svc: Implement svcMapProcessCodeMemory/svcUnmapProcessCodeMemory
2019-04-15 21:43:56 -04:00
bunnei a7c3275b8b
Merge pull request #2398 from lioncash/boost
kernel/thread: Remove BoostPriority()
2019-04-15 21:42:16 -04:00
Fernando Sahmkow bec28d692d Implement Block Linear copies in Kepler Memory. 2019-04-15 21:22:16 -04:00
ReinUsesLisp ef8245bed2 vk_shader_decompiler: Add missing operations 2019-04-15 21:32:57 -03:00
ReinUsesLisp f43995ec53 shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
Operations done before the main half float operation (like HAdd) were
managing a packed value instead of the unpacked one. Adding an unpacked
operation allows us to drop the per-operand MetaHalfArithmetic entry,
simplifying the code overall.
2019-04-15 21:16:10 -03:00
ReinUsesLisp abcbcb1b2a gl_shader_decompiler: Fix MrgH0 decompilation
GLSL decompilation for HMergeH0 was wrong. This addresses that issue.
2019-04-15 21:16:10 -03:00
ReinUsesLisp 64613db605 shader_ir/decode: Implement half float saturation 2019-04-15 21:16:10 -03:00
ReinUsesLisp 90cbf89303 shader_ir/decode: Reduce severity of unimplemented half-float FTZ 2019-04-15 21:16:09 -03:00
ReinUsesLisp acf618afbc renderer_opengl: Implement half float NaN comparisons 2019-04-15 21:13:26 -03:00
ReinUsesLisp ae46ad48ed shader_ir: Avoid using static on heap-allocated objects
Using static here might be faster at runtime, but it adds a heap
allocation called before main.
2019-04-15 21:12:43 -03:00
Fernando Sahmkow aa471274d9 Do some corrections in conversion shader instructions.
Corrects encodings for I2F, F2F, I2I and F2I
Implements Immediate variants of all four conversion types.
Add assertions to unimplemented stuffs.
2019-04-15 19:16:27 -04:00
Lioncash d28bb56c91 CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
This is a compile definition introduced in Qt 4.8 for reducing the total
potential number of strings created when performing string
concatenation. This allows for less memory churn.

This can be read about here:
https://blog.qt.io/blog/2011/06/13/string-concatenation-with-qstringbuilder/

For a change that isn't source-compatible, we only had one occurrence
that actually need to have its type clarified, which is pretty good, as
far as transitioning goes.
2019-04-15 17:59:41 -04:00
Lioncash 3283aa1e20 svc: Specify handle value in thread's name
Allows the handle to be seen alongside the entry point.
2019-04-15 15:56:18 -04:00
Fernando Sahmkow 8a099ac99f Correct Kepler Memory on Linear Pushes. 2019-04-15 14:51:36 -04:00
Fernando Sahmkow 773d955dfa Support compressed formats on linear textures. 2019-04-15 13:56:09 -04:00
Lioncash 4620ed47a3 common/{lz4_compression, zstd_compression}: Add missing header guards
These two files were missing the #pragma once directive.
2019-04-15 13:00:08 -04:00
Fernando Sahmkow bf561e4340 Correct Pitch in Fermi2D 2019-04-15 12:24:29 -04:00
Lioncash e3566e6c1d kernel/thread: Remove BoostPriority()
This is a holdover from Citra that currently remains unused, so it can
be removed from the Thread interface.
2019-04-15 06:59:19 -04:00
Lioncash 09caf8a756 kernel/thread: Remove unused guest_handle member variable
This member variable is entirely unused. It was only set but never
actually utilized. Given that, we can remove it to get rid of noise in
the thread interface.
2019-04-14 06:06:06 -04:00
ReinUsesLisp f15c59a164 gl_shader_decompiler: Use variable AOFFI on supported hardware 2019-04-14 05:13:19 -03:00
ReinUsesLisp 5c280e6ff0 shader_ir: Implement STG, keep track of global memory usage and flush 2019-04-14 00:25:32 -03:00
bunnei 1f4dfb3998
Merge pull request #2378 from lioncash/ro
ldr: Minor amendments to IPC-related parameters
2019-04-13 22:16:10 -04:00
bunnei c9454c8422
Merge pull request #2373 from FernandoS27/z32
Set Pixel Format to Z32 if its R32F and depth compare enabled, and Implement format ZF32_X24S8
2019-04-13 22:14:51 -04:00
bunnei 6088898b02
Merge pull request #2357 from zarroboogs/force-30fps-mode
Add a toggle to force 30FPS mode
2019-04-13 22:14:04 -04:00
bunnei a788c861bd
Merge pull request #2381 from lioncash/fs
fsp_srv: Minor cleanup related changes
2019-04-13 22:09:58 -04:00
bunnei ee2206a1b7
Merge pull request #2386 from ReinUsesLisp/shader-manager
gl_shader_manager: Move code to source file and minor clean up
2019-04-13 22:09:27 -04:00
bunnei 065f83c6c3
Merge pull request #2017 from jroweboy/glwidget
Frontend: Migrate to QOpenGLWindow and support shared contexts
2019-04-13 22:08:40 -04:00
bunnei ee3f576495
Merge pull request #2389 from FreddyFunk/rename-gamedir
ui_settings: Rename game directory variables
2019-04-13 22:06:51 -04:00
Lioncash 4d293bb5cb kernel/svc: Implement svcUnmapProcessCodeMemory
Essentially performs the inverse of svcMapProcessCodeMemory. This unmaps
the aliasing region first, then restores the general traits of the
aliased memory.

What this entails, is:

- Restoring Read/Write permissions to the VMA.
- Restoring its memory state to reflect it as a general heap memory region.
- Clearing the memory attributes on the region.
2019-04-12 21:56:03 -04:00
Lioncash 76a2465655 kernel/svc: Implement svcMapProcessCodeMemory
This is utilized for mapping code modules into memory. Notably, the
ldr service would call this in order to map objects into memory.
2019-04-12 21:55:50 -04:00
bunnei b42595fa6b
Merge pull request #2391 from lioncash/scope
common/scope_exit: Replace std::move with std::forward in ScopeExit()
2019-04-12 21:52:35 -04:00
bunnei 0faf7b17a1
Merge pull request #2392 from lioncash/swap
common/swap: Minor cleanup and improvements to byte swapping functions
2019-04-12 21:52:16 -04:00
FreddyFunk 382722b9c4 Fix Clang Format 2019-04-12 16:40:35 +02:00
Lioncash 0d8ef2d3b9 common/swap: Improve codegen of the default swap fallbacks
Uses arithmetic that can be identified more trivially by compilers for
optimizations. e.g. Rather than shifting the halves of the value and
then swapping and combining them, we can swap them in place.

e.g. for the original swap32 code on x86-64, clang 8.0 would generate:

    mov     ecx, edi
    rol     cx, 8
    shl     ecx, 16
    shr     edi, 16
    rol     di, 8
    movzx   eax, di
    or      eax, ecx
    ret

while GCC 8.3 would generate the ideal:

    mov     eax, edi
    bswap   eax
    ret

now both generate the same optimal output.

MSVC used to generate the following with the old code:

    mov     eax, ecx
    rol     cx, 8
    shr     eax, 16
    rol     ax, 8
    movzx   ecx, cx
    movzx   eax, ax
    shl     ecx, 16
    or      eax, ecx
    ret     0

Now MSVC also generates a similar, but equally optimal result as clang/GCC:

    bswap   ecx
    mov     eax, ecx
    ret     0

====

In the swap64 case, for the original code, clang 8.0 would generate:

    mov     eax, edi
    bswap   eax
    shl     rax, 32
    shr     rdi, 32
    bswap   edi
    or      rax, rdi
    ret

(almost there, but still missing the mark)

while, again, GCC 8.3 would generate the more ideal:

    mov     rax, rdi
    bswap   rax
    ret

now clang also generates the optimal sequence for this fallback as well.

This is a case where MSVC unfortunately falls short, despite the new
code, this one still generates a doozy of an output.

    mov     r8, rcx
    mov     r9, rcx
    mov     rax, 71776119061217280
    mov     rdx, r8
    and     r9, rax
    and     edx, 65280
    mov     rax, rcx
    shr     rax, 16
    or      r9, rax
    mov     rax, rcx
    shr     r9, 16
    mov     rcx, 280375465082880
    and     rax, rcx
    mov     rcx, 1095216660480
    or      r9, rax
    mov     rax, r8
    and     rax, rcx
    shr     r9, 16
    or      r9, rax
    mov     rcx, r8
    mov     rax, r8
    shr     r9, 8
    shl     rax, 16
    and     ecx, 16711680
    or      rdx, rax
    mov     eax, -16777216
    and     rax, r8
    shl     rdx, 16
    or      rdx, rcx
    shl     rdx, 16
    or      rax, rdx
    shl     rax, 8
    or      rax, r9
    ret     0

which is pretty unfortunate.
2019-04-12 00:07:39 -04:00
Lioncash 612e1388df core/core: Move process execution start to System's Load()
This gives us significantly more control over where in the
initialization process we start execution of the main process.

Previously we were running the main process before the CPU or GPU
threads were initialized (not good). This amends execution to start
after all of our threads are properly set up.
2019-04-11 22:11:41 -04:00
Lioncash 32a6ceb4e5 core/process: Remove unideal page table setting from LoadFromMetadata()
Initially required due to the split codepath with how the initial main
process instance was initialized. We used to initialize the process
like:

Init() {
    main_process = Process::Create(...);
    kernel.MakeCurrentProcess(main_process.get());
}

Load() {
    const auto load_result = loader.Load(*kernel.GetCurrentProcess());
    if (load_result != Loader::ResultStatus::Success) {
        // Handle error here.
    }
    ...
}

which presented a problem.

Setting a created process as the main process would set the page table
for that process as the main page table. This is fine... until we get to
the part that the page table can have its size changed in the Load()
function via NPDM metadata, which can dictate either a 32-bit, 36-bit,
or 39-bit usable address space.

Now that we have full control over the process' creation in load, we can
simply set the initial process as the main process after all the loading
is done, reflecting the potential page table changes without any
special-casing behavior.

We can also remove the cache flushing within LoadModule(), as execution
wouldn't have even begun yet during all usages of this function, now
that we have the initialization order cleaned up.
2019-04-11 22:11:41 -04:00
Lioncash a4b0a8559c core/core: Move main process creation into Load()
Now that we have dependencies on the initialization order, we can move
the creation of the main process to a more sensible area: where we
actually load in the executable data.

This allows localizing the creation and loading of the process in one
location, making the initialization of the process much nicer to trace.
2019-04-11 22:11:40 -04:00
Lioncash 6d0551196d video_core/gpu: Create threads separately from initialization
Like with CPU emulation, we generally don't want to fire off the threads
immediately after the relevant classes are initialized, we want to do
this after all necessary data is done loading first.

This splits the thread creation into its own interface member function
to allow controlling when these threads in particular get created.
2019-04-11 22:11:40 -04:00
Lioncash f2331a804a core/cpu_core_manager: Create threads separately from initialization.
Our initialization process is a little wonky than one would expect when
it comes to code flow. We initialize the CPU last, as opposed to
hardware, where the CPU obviously needs to be first, otherwise nothing
else would work, and we have code that adds checks to get around this.

For example, in the page table setting code, we check to see if the
system is turned on before we even notify the CPU instances of a page
table switch. This results in dead code (at the moment), because the
only time a page table switch will occur is when the system is *not*
running, preventing the emulated CPU instances from being notified of a
page table switch in a convenient manner (technically the code path
could be taken, but we don't emulate the process creation svc handlers
yet).

This moves the threads creation into its own member function of the core
manager and restores a little order (and predictability) to our
initialization process.

Previously, in the multi-threaded cases, we'd kick off several threads
before even the main kernel process was created and ready to execute (gross!).
Now the initialization process is like so:

Initialization:
  1. Timers

  2. CPU

  3. Kernel

  4. Filesystem stuff (kind of gross, but can be amended trivially)

  5. Applet stuff (ditto in terms of being kind of gross)

  6. Main process (will be moved into the loading step in a following
                   change)

  7. Telemetry (this should be initialized last in the future).

  8. Services (4 and 5 should ideally be alongside this).

  9. GDB (gross. Uses namespace scope state. Needs to be refactored into a
          class or booted altogether).

  10. Renderer

  11. GPU (will also have its threads created in a separate step in a
           following change).

Which... isn't *ideal* per-se, however getting rid of the wonky
intertwining of CPU state initialization out of this mix gets rid of
most of the footguns when it comes to our initialization process.
2019-04-11 22:11:40 -04:00
bunnei ea80e2bc57
Merge pull request #2235 from ReinUsesLisp/spirv-decompiler
vk_shader_decompiler: Implement a SPIR-V decompiler
2019-04-11 21:54:23 -04:00
bunnei 83a2fb3c3a
Merge pull request #2360 from lioncash/svc-global
kernel/svc: Deglobalize the supervisor call handlers
2019-04-11 21:50:05 -04:00
bunnei e2f2155dab
Merge pull request #2388 from lioncash/constexpr
kernel: Make handle type declarations constexpr
2019-04-11 21:49:45 -04:00
Lioncash 66b73fd399 common/swap: Mark byte swapping free functions with [[nodiscard]] and noexcept
Allows the compiler to inform when the result of a swap function is
being ignored (which is 100% a bug in all usage scenarios). We also mark
them noexcept to allow other functions using them to be able to be
marked as noexcept and play nicely with things that potentially inspect
"nothrowability".
2019-04-11 20:42:44 -04:00
Lioncash 9cb4b7be40 common/swap: Simplify swap function ifdefs
Including every OS' own built-in byte swapping functions is kind of
undesirable, since it adds yet another build path to ensure compilation
succeeds on.

Given we only support clang, GCC, and MSVC for the time being, we can
utilize their built-in functions directly instead of going through the
OS's API functions.

This shrinks the overall code down to just

if (msvc)
  use msvc's functions
else if (clang or gcc)
  use clang/gcc's builtins
else
  use the slow path
2019-04-11 20:36:19 -04:00
Lioncash 598954436f common/swap: Remove 32-bit ARM path
We don't plan to support host 32-bit ARM execution environments, so this
is essentially dead code.
2019-04-11 20:15:47 -04:00
Lioncash b569641098 common/scope_exit: Replace std::move with std::forward in ScopeExit()
The template type here is actually a forwarding reference, not an rvalue
reference in this case, so it's more appropriate to use std::forward to
preserve the value category of the type being moved.
2019-04-11 20:01:33 -04:00
Lioncash 6300ccbc3c kernel: Make handle type declarations constexpr
Some objects declare their handle type as const, while others declare it
as constexpr. This makes the const ones constexpr for consistency, and
prevent unexpected compilation errors if these happen to be attempted to be
used within a constexpr context.
2019-04-11 16:34:53 -04:00
FreddyFunk dffa1a872a ui_settings: Rename game directory variables 2019-04-11 19:55:56 +02:00
Fernando Sahmkow c9305959d3 gl_rasterizer_cache: Relax restrictions on FastCopySurface and FastLayeredCopySurface 2019-04-11 13:14:28 -04:00
Lioncash ca96dc4676 service: Update service function tables
Updates function tables based off information from SwitchBrew.
2019-04-11 02:47:00 -04:00
bunnei 6951741a94
Merge pull request #2278 from ReinUsesLisp/vc-texture-cache
video_core: Implement API agnostic view based texture cache
2019-04-10 21:17:35 -04:00
bunnei 0371650bd7
Merge pull request #2372 from FernandoS27/fermi-fix
Correct Fermi Copy on Linear Textures.
2019-04-10 21:17:03 -04:00
ReinUsesLisp 93af663683 gl_shader_manager: Move code to source file and minor clean up 2019-04-10 19:29:15 -03:00
ReinUsesLisp 6df25e9c7b gl_rasterizer: Apply just the needed state on Clear 2019-04-10 18:13:15 -03:00
Lioncash dae2449880 ldr: Mark IsValidNROHash() as a const member function
This doesn't modify instance state, so it can be made const.
2019-04-10 15:57:02 -04:00
Lioncash 0032cf3818 ldr: Amend parameters for LoadNro/UnloadNro LoadNrr/UnloadNrr
The initial two words indicate a process ID. Also UnloadNro only
specifies one address, not two.
2019-04-10 15:56:43 -04:00
ReinUsesLisp 0032821864 gl_device: Implement interface and add uniform offset alignment 2019-04-10 15:56:12 -03:00
ReinUsesLisp 75d23a3679 vk_shader_decompiler: Implement flow primitives 2019-04-10 14:20:25 -03:00
ReinUsesLisp 58ad8dfac6 vk_shader_decompiler: Implement most common texture primitives 2019-04-10 14:20:25 -03:00
ReinUsesLisp 4667ed8e22 vk_shader_decompiler: Implement texture decompilation helper functions 2019-04-10 14:20:25 -03:00
ReinUsesLisp 676172e20d vk_shader_decompiler: Implement Assign and LogicalAssign 2019-04-10 14:20:25 -03:00
ReinUsesLisp d316d248ab vk_shader_decompiler: Implement non-OperationCode visits 2019-04-10 14:20:25 -03:00
ReinUsesLisp b758c861b0 vk_shader_decompiler: Implement OperationCode decompilation interface 2019-04-10 14:20:25 -03:00
ReinUsesLisp fec4eb9776 vk_shader_decompiler: Implement Visit 2019-04-10 14:20:25 -03:00
ReinUsesLisp ca51f99840 vk_shader_decompiler: Implement labels tree and flow 2019-04-10 14:20:25 -03:00
ReinUsesLisp 13aa664f3f vk_shader_decompiler: Implement declarations 2019-04-10 14:20:25 -03:00
ReinUsesLisp ad53b233c5 vk_shader_decompiler: Declare and stub interface for a SPIR-V decompiler 2019-04-10 14:20:25 -03:00
ReinUsesLisp 970d9e57c8 video_core: Add sirit as optional dependency with Vulkan
sirit is a runtime assembler for SPIR-V
2019-04-10 14:20:25 -03:00
Lioncash 8676832064 fsp_srv: Remove unnecessary parameter popping in IDirectory's Read()
IDirectory's Read() function doesn't take any input parameters. It only
uses the output parameters that we already provide.
2019-04-10 13:04:08 -04:00
Lioncash fc436bb09b fsp_srv: Log out option values in IFile's Read and Write functions
These indicate options that alter how a read/write is performed.

Currently we don't need to handle these, as the only one that seems to
be used is for writes, but all the custom options ever seem to do is
immediate flushing, which we already do by default.
2019-04-10 13:01:52 -04:00
bunnei 97648f4841
Merge pull request #2345 from ReinUsesLisp/multibind
gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall
2019-04-10 11:23:19 -04:00