Commit graph

55 commits

Author SHA1 Message Date
Lioncash d66b43dadf file_util: Use an enum class for GetUserPath()
Instead of using an unsigned int as a parameter and expecting a user to
always pass in the correct values, we can just convert the enum into an
enum class and use that type as the parameter type instead, which makes
the interface more type safe.

We also get rid of the bookkeeping "NUM_" element in the enum by just
using an unordered map. This function is generally low-frequency in
terms of calls (and I'd hope so, considering otherwise would mean we're
slamming the disk with IO all the time) so I'd consider this acceptable
in this case.
2018-07-21 16:21:19 -04:00
Lioncash 63e64f0131 file_util: return string by const reference for GetExeDirectory()
This disallows modifying the internal string buffer (which shouldn't be
modified anyhow).
2018-07-19 01:27:29 -04:00
Zach Hilman 29aff8d5ab Virtual Filesystem 2: Electric Boogaloo (#676)
* Virtual Filesystem

* Fix delete bug and documentate

* Review fixes + other stuff

* Fix puyo regression
2018-07-18 18:07:11 -07:00
bunnei 913896cbd9 Revert "Virtual Filesystem (#597)"
This reverts commit 77c684c114.
2018-07-07 20:24:51 -07:00
Zach Hilman 77c684c114 Virtual Filesystem (#597)
* Add VfsFile and VfsDirectory classes

* Finish abstract Vfs classes

* Implement RealVfsFile (computer fs backend)

* Finish RealVfsFile and RealVfsDirectory

* Finished OffsetVfsFile

* More changes

* Fix import paths

* Major refactor

* Remove double const

* Use experimental/filesystem or filesystem depending on compiler

* Port partition_filesystem

* More changes

* More Overhaul

* FSP_SRV fixes

* Fixes and testing

* Try to get filesystem to compile

* Filesystem on linux

* Remove std::filesystem and document/test

* Compile fixes

* Missing include

* Bug fixes

* Fixes

* Rename v_file and v_dir

* clang-format fix

* Rename NGLOG_* to LOG_*

* Most review changes

* Fix TODO

* Guess 'main' to be Directory by filename
2018-07-06 10:51:32 -04:00
James Rowe 6269a01b4e Add configurable logging backends 2018-07-02 21:45:47 -04:00
Lioncash e8bbafb746
file_util: Make move constructor/assignment operator and related functions noexcept
Without this, it's possible to get compilation failures in the (rare) scenario where
a container is used to store a bunch of live IOFile instances, as they may be using
std::move_if_noexcept under the hood. Given these definitely don't throw exceptions
this is also not incorrect to add either.
2018-04-29 18:34:09 -04:00
Lioncash 40d2dcabd7
file_util: Add static assertions to ReadBytes() and WriteBytes()
Ensure that the actual types being passed in are trivially copyable. The internal
call to ReadArray() and WriteArray() will always succeed, since they're passed a pointer to char*
which is always trivially copyable.
2018-04-29 18:24:12 -04:00
Lioncash 5d9ee12b1a
file_util: Remove compiler version checks around is_trivially_copyable()
The minimum clang/GCC versions we support already support this. We can also
remove is_standard_layout(), as fread and fwrite only require the type to be
trivially copyable.
2018-04-28 15:31:23 -04:00
N00byKing 75da830c13
file_util.h: Update Comment from citra to yuzu 2018-03-26 21:51:04 +02:00
James Rowe 096be16636 Format: Run the new clang format on everything 2018-01-20 16:45:11 -07:00
bunnei 707cc66362 file_util: Remove unused paths. 2016-12-21 23:29:12 -05:00
freiro 79317b63d9 Switch to AppData/Roaming 2016-11-24 16:42:31 +01:00
freiro 3d75e3cd07 Return by value and other fixes 2016-11-19 15:50:16 +01:00
freiro 29bb82cb8e Win32 move default user folder location to AppData 2016-11-19 15:49:52 +01:00
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Emmanuel Gil Peyrot dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Yuri Kunde Schlesner d6792632f0 Fix recursive scanning of directories
ForeachDirectoryEntry didn't actually do anything with the `recursive`
parameter, and the corresponding callback parameter was shadowing the
actual recursion counters in the user functions.
2016-06-19 00:12:15 -07:00
Emmanuel Gil Peyrot 8ab6f26c09 Common: Make recursive FileUtil functions take a maximum recursion
Fixes #1115.

Also improves the performances of DiskArchive’s directory
implementation a lot, simply by not going through the entire tree
instead of just listing the first level files.

Thanks to JayRoxFox for rebasing this on current master!
2016-05-21 16:41:02 +01:00
Emmanuel Gil Peyrot 691a42fe98 VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
LittleWhite 9572652ddc Protect use of std::is_trivially_copyable to compile with GCC 4.9 2016-04-23 15:45:35 +02:00
Lioncash 5f51622e9d file_util: In-class initialize data members 2016-04-13 20:17:24 -04:00
Lioncash 655623ebb2 file_util: const qualify IOFile's Tell and GetSize functions 2016-04-13 20:17:23 -04:00
Lioncash a4120ca66c file_util: Don't expose IOFile internals through the API 2016-04-13 20:17:17 -04:00
Lioncash bf9945b81b file_util: Check for is_trivially_copyable
Also applies the template checks to ReadArray as well.
2016-04-13 19:20:26 -04:00
Lioncash 3ee4432fe3 file_util: Make IOFile data members private 2016-04-13 19:10:54 -04:00
MerryMage 226c5546e2 FileUtil: Missing #include, Add const to IOFile methods 2016-04-12 14:50:20 +01:00
archshift b3cfcf55ea Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
ScanDirectoryTreeAndCallback, before this change, coupled error/return
codes and actual return values (number of entries found). This caused
confusion and difficulty interpreting the precise way the function
worked.

Supersedes, and closes #1255.
2015-11-27 13:33:38 -08:00
archshift 7134a17fc6 Split up FileUtil::ScanDirectoryTree to be able to use callbacks for custom behavior
Converted FileUtil::ScanDirectoryTree and FileUtil::DeleteDirRecursively
to use the new ScanDirectoryTreeAndCallback function internally.
2015-09-30 21:04:47 -07:00
darkf e053d30bf7 Fix building under MinGW 2015-08-17 22:21:14 -07:00
Emmanuel Gil Peyrot fcdc8118eb Common: Remove the unused and commented GetThemeDir prototype from FileUtil. 2015-07-18 13:08:19 +01:00
Tony Wasserka 279e19732c FileUtil: Add a WriteObject method for writing a single, POD-type object. 2015-07-13 22:27:20 +02:00
Emmanuel Gil Peyrot 8cf9eb7f43 Common: Fix FileUtil includes, and everything relying on those. 2015-06-28 00:36:53 +01:00
Yuri Kunde Schlesner e1fbac3ca1 Common: Remove common.h 2015-05-07 15:45:22 -03:00
Subv 71a063f45c Archives: Changed the way paths are built for the archives.
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2015-01-03 20:46:05 -05:00
Subv 3bc9f5509b Archives: Change the folder layout of some archives.
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
2015-01-02 21:55:13 -05:00
Subv aade417b14 Archives: Reduced duplicate code in RomFS and SaveCheck.
Fixed a few warnings and cleaned up the code
2015-01-02 21:13:54 -05:00
Subv 2c89d4d5cd Archives: Implemented ExtSaveData and SharedExtSaveData
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29 22:29:55 -05:00
purpasmart96 ebfd831ccb License change 2014-12-20 21:20:24 -08:00
Subv bec527fa24 SaveData: Implemented the SystemSaveData archive.
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
2014-12-17 23:44:32 -05:00
Subv ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
bunnei 5bac72282a Common: Add "sysdata" to GetUserPath and cleanup. 2014-12-12 00:15:47 -05:00
Rohit Nirmal 8a62423970 Change NULLs to nullptrs. 2014-12-03 12:57:57 -06:00
Emmanuel Gil Peyrot 739bb58c3a Remove tabs in all files except in skyeye imports and in generated GL code 2014-11-19 09:04:03 +00:00
bunnei a171000cbe Merge pull request #108 from archshift/config
Configuration files
2014-10-07 19:44:13 -04:00
archshift e6594f9f53 Added configuration file system.
Uses QSettings on citra-qt, and inih on citra-cli.
2014-10-07 15:09:37 -07:00
Emmanuel Gil Peyrot fbd72fd6bf Common: Add a helper function to generate a 8.3 filename from a long one.
Core: Fix the SDMC Directory implementation to make blargSnes work.
2014-10-06 19:58:43 +02:00
Lioncash ca2f0de08a Fix warnings in core and common 2014-09-28 11:44:14 -04:00
archshift 1966f7b0ad Use the citra user path for the sdmc directory 2014-09-21 09:34:33 -07:00
Emmanuel Gil Peyrot 6b7b36a874 Common: Rename the File namespace to FileUtil, to match the filename and prevent collisions. 2014-09-17 14:35:45 +00:00