Commit graph

5962 commits

Author SHA1 Message Date
Fernando Sahmkow 9872d4bc4f GC: Address Feedback. 2022-03-25 03:05:56 +01:00
bunnei ca12a77670 hle: nvflinger: Migrate android namespace -> Service::android. 2022-03-24 18:13:33 -07:00
bunnei 7f4165fc05 hle: vi: Integrate new NVFlinger and HosBinderDriverServer service. 2022-03-24 18:13:33 -07:00
bunnei 05d80fba38 hle: nvflinger: Move BufferTransformFlags to its own header. 2022-03-24 18:13:32 -07:00
bunnei d456b9d554 hle: nvflinger: Move PixelFormat to its own header. 2022-03-24 18:13:32 -07:00
Fernando Sahmkow 9edbbf2af4 Garbage Collection: Final tuning. 2022-03-25 01:51:52 +01:00
Fernando Sahmkow 5e982a7812 Buffer Cache: Tune to the levels of the new GC. 2022-03-25 01:51:51 +01:00
Fernando Sahmkow ecb3342145 Garbage Collection: Redesign the algorithm to do a better use of memory. 2022-03-25 01:51:51 +01:00
ameerj 8d45dd3b73 Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+
Nvidia Vulkan drivers 510+ crash when blitting MSAA images. Fall-back to 3D scale helpers for MSAA image scaling.
2022-03-23 23:30:17 -04:00
Liam dea5de91d2 buffer_cache: reset cached write bits after flushing invalidations 2022-03-23 20:59:01 -04:00
bunnei 82ac66f8a4
Merge pull request #8048 from ameerj/include-purge
general: Reduce unused includes across the project
2022-03-21 18:03:54 -07:00
ameerj 15f9472b15 codec: Plug GPU decoder memory leak 2022-03-21 20:22:52 -04:00
ameerj 109566fc8f codec: Disable HW_FRAMES method check on Windows
It was reported that this method causes crashes on certain Linux decoding backends, hence the check to avoid it.

This subsequently caused Windows GPU decoders to never be selected and always fall back to CPU decoding, disable the check on Windows for now.
2022-03-21 20:21:09 -04:00
bunnei ff2e891022
Merge pull request #7812 from FernandoS27/made-straight-from-the-nut
BufferCache: Find direction of the stream buffer increase.
2022-03-20 15:23:53 -07:00
Fernando Sahmkow 3b0d233cbd BufferCache: Find direction of the stream buffer increase. 2022-03-20 21:37:23 +01:00
Fernando S 7c05c987a3
Merge pull request #8036 from ameerj/starbit-nv
vk_texture_cache: Do not reinterpret DepthStencil source images
2022-03-20 13:35:59 +01:00
bunnei 150f6db4d1
Merge pull request #7840 from lioncash/bitor
texture_cache: Amend unintended bitwise OR in SynchronizeAliases
2022-03-20 02:19:30 -07:00
ameerj 866b7c20a8 general: Fix clang/gcc build errors 2022-03-20 02:25:09 -04:00
ameerj 923decae5a common: Reduce unused includes 2022-03-19 15:01:31 -04:00
ameerj 1bc7d61b57 video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
ameerj d618bba8a6 general: Reduce core.h includes 2022-03-18 02:13:02 -04:00
ameerj 4d840aa903 vk_texture_cache: Do not reinterpret DepthStencil source images
Fixes star pointer interactions in Super Mario Galaxy on some drivers, notably Nvidia.

Co-Authored-By: Fernando S. <1731197+fernandos27@users.noreply.github.com>
2022-03-17 20:55:05 -04:00
Fernando S a616f49864
Merge pull request #8030 from liamwhite/s8d24-conversion
Vulkan: convert S8D24 <-> ABGR8
2022-03-18 00:36:06 +01:00
Liam 6407f16d81 Address review comments 2022-03-16 18:00:42 -04:00
Fernando S c3c351e2c2
Merge pull request #8023 from ameerj/kirby-pop-in
maxwell_3d: Implement a safer CB data upload
2022-03-16 12:14:08 +01:00
Liam bcc2d7e69b Vulkan: convert S8D24 <-> ABGR8 2022-03-15 20:05:21 -04:00
ameerj 5119a57614 maxwell_3d: Implement a safer CB data upload
This makes constant buffer uploads safer and more accurate by updating the GPU memory as soon as the CB Data method is invoked. The previous implementation was deferring the updates until a different maxwell 3d method was detected, then writing all CB data at once.
2022-03-14 19:18:36 -04:00
Fernando S f9e1f559b1
Merge pull request #8000 from liamwhite/hagi
Initial support for Wii Hagi emulator
2022-03-15 00:08:05 +01:00
byte[] be0e6a2bb4 Maxwell3D: Link to override constant definition in nouveau 2022-03-14 11:06:25 -04:00
byte[] 364c67e49b Maxwell3D: restore original topology when topology overrides are disabled 2022-03-14 11:00:08 -04:00
Liam 37aa472269 Maxwell3D: Use override constants from nouveau
This fixes some incorrect rendering in Sunshine
2022-03-14 10:11:58 -04:00
ameerj e8c50e709e emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors 2022-03-12 02:54:33 -05:00
Liam 56c646d82c Maxwell3D: Restrict topology override effect to after the register is set 2022-03-11 19:42:12 -05:00
Liam 70e632f153 Maxwell3D: mark index buffers as dirty after updating counts 2022-03-11 08:51:22 -05:00
Liam 82c3042c0f TextureCacheRuntime: allow converting D24S8 to ABGR8
I can't see how this would be useful, but Galaxy uses it.
2022-03-10 20:25:34 -05:00
Liam f1521183f8 Maxwell3D: read small-index draw and primitive topology override registers
This allows Galaxy and Sunshine to render for the first time.
2022-03-10 19:21:04 -05:00
bunnei f2743b41b0
Merge pull request #7986 from lat9nq/vk-callback
core, video_core: Fix two crashes when failing to create the emulated GPU instance
2022-03-08 12:36:57 -08:00
lat9nq b5e60ae1b0 video_core: Cancel Scoped's exit call on GPU failure
When CreateRenderer fails, the GraphicsContext that was std::move'd into
it is destroyed before the Scoped that was created to manage its
currency. In that case, the GraphicsContext::Scoped will still call its
destructor at the ending of the function. And because the context is
destroyed, the Scoped will cause a crash as it attempts to call a
destroyed object's DoneCurrent function.

Since we know when the call would be invalid, call the Scoped's Cancel
method. This prevents it from calling a method on a destroyed object.
2022-03-07 18:21:56 -05:00
Fernando S 58b52f4884
Merge pull request #7930 from asLody/dma-semaphore
MaxwellDMA: Implement semaphore operations
2022-03-07 21:53:38 +01:00
Lody 4498908e72 MaxwellDMA: Implement semaphore operations 2022-03-07 13:46:18 +08:00
Ameer J 370e480c8c
gl_graphics_pipeline: Improve shader builder synchronization using fences (#7969)
* gl_graphics_pipeline: Improve shader builder synchronization

Make use of GLsync objects to ensure better synchronization between shader builder threads and the main context

* gl_graphics_pipeline: Make built_fence access threadsafe

* gl_graphics_pipeline: Use GLsync objects only when building in parallel

* gl_graphics_pipeline: Replace GetSync calls with non-blocking waits

The spec states that a ClientWait on a Fence object ensures the changes propagate to the calling context
2022-03-06 16:46:49 +01:00
ameerj 7f7df43da2 gl_fence_manager: Minor optimization to signal querying
Per the spec, bufSize is the number of integers that will be written, in this case, 1.

Also, the length argument is optional if the information of the number of elements written is not needed.
2022-02-27 17:57:33 -05:00
bunnei 56d9052b73
Merge pull request #7953 from ameerj/radv-rdna2-crash
vulkan_device: Blacklist RADV on RDNA2 from VK_EXT_vertex_input_dynamic_state
2022-02-26 01:19:13 -08:00
Mai M 91d802f68d
Merge pull request #7948 from Morph1984/11-11-10-float
maxwell_to_(gl/vk): Add 11_11_10 float vertex format
2022-02-26 00:09:44 -05:00
Ameer J 5f8d6bc504 vulkan_device: Blacklist RADV on RDNA2 from VK_EXT_vertex_input_dynamic_state
RDNA2 devices running under the RADV driver were crashing when VK_EXT_vertex_input_dynamic_state was enabled.

Blacklisting these devices until a proper fix is established.
2022-02-25 23:09:03 -05:00
Morph e292b2d991 maxwell_to_(gl/vk): Add 11_11_10 float vertex format
- Used by パワプロクンポケットR
2022-02-25 17:11:17 -05:00
Lody 6978093404 vk_blit_screen: Add missing format bgra8 2022-02-24 19:25:39 +08:00
voidanix 7712e46d64
vulkan_device: fix missing format in ANV
Currently Mesa's ANV driver does not support
VK_FORMAT_B5G6R5_UNORM_PACK16, implement an alternative for it.
2022-02-21 09:21:41 +01:00
bunnei 8ec32e9755
Merge pull request #7814 from FernandoS27/another-bug-in-my-schedule
Vulkan: Fix Scheduler Chunks when their FuncType is 0.
2022-02-02 19:15:06 -07:00
Lioncash e015dc8264 texture_cache: Ensure has_blacklisted is always initialized
Resolves a -Wmaybe_uninitialized warning
2022-02-02 14:37:27 -05:00
Lioncash 7367e55d1d texture_cache: Remove dead code within SynchronizeAliases
Since these were being copied by value, none of the changes applied in
the loop would be reflected.

However, from the looks of it, this would already be applied within
CopyImage() anyways, so this can be removed.
2022-02-02 14:37:22 -05:00
Lioncash 856f576c05 texture_cache: Amend unintended bitwise OR in SynchronizeAliases 2022-02-02 14:20:58 -05:00
Lioncash f785f73e92 general: Replace NonCopyable struct with equivalents 2022-02-02 13:17:12 -05:00
Morph 26a9dc3f65
Merge pull request #7824 from lioncash/scache
video_core/shader_cache: Take std::span in RemoveShadersFromStorage()
2022-02-01 01:58:38 -05:00
Lioncash 360a97ab54 video_core/shader_cache: Remove unused algorithm include 2022-02-01 01:41:05 -05:00
Lioncash 540ed72e99 video_core/shader_cache: Take std::span in RemoveShadersFromStorage()
Same behavior, but without the need to move into the function to avoid
an allocation.
2022-02-01 01:40:41 -05:00
Fernando Sahmkow 8a6e6465a7 Rasterizer: Refactor inlineToMemory. 2022-02-01 01:47:28 +01:00
Fernando Sahmkow 35ed051742 Vulkan: Fix Scheduler Chunks when their FuncType is 0. 2022-01-31 17:08:08 +01:00
Fernando Sahmkow d0a5a48948 GPU: Improve syncing. 2022-01-29 23:02:04 +01:00
Fernando Sahmkow 4258d515e6 Rasterizer: Implement Inline2Memory Acceleration. 2022-01-29 22:53:27 +01:00
Fernando Sahmkow f54280dafd Inline2Memory: Flush before writting buffer. 2022-01-29 17:42:28 +01:00
ameerj f300a1d54b buffer_cache: Reduce stream buffer allocations when expanding from the left
The existing stream buffer optimization accounts for size increases at the end of the allocated buffer.
This adds the same optimization, increasing the size from the beginning of the buffer as well to reduce buffer allocations when expanding the same buffer from the left.
2022-01-27 15:31:43 -05:00
Lioncash f6a049337e common/xbyak_api: Make BuildRegSet() constexpr
This allows us to eliminate any static constructors that would have been
emitted due to the function not being constexpr.
2022-01-26 16:29:15 -05:00
bunnei 40050c1188
Merge pull request #7780 from lioncash/macro
video_core/macro: Move impl classes into their cpp files
2022-01-26 12:39:59 -08:00
Morph c93dd45997
Merge pull request #7779 from lioncash/gpu-iface
gpu: Remove obsoleted CDmaPusher() accessors
2022-01-25 16:16:04 -05:00
Lioncash a8a4f37628 video_core/macro: Add missing <cstring> header
Necessary since memcpy is used.
2022-01-25 14:10:02 -05:00
Lioncash 81d1a1133d video_core/macro_interpreter: Move impl class to the cpp file
Keeps the implementation hidden from the intended API and lessens the
header dependencies on the interpreter's header.
2022-01-25 14:03:48 -05:00
Lioncash cfd9f7d25b video_core/macro_hle: Return unique_ptr directly from GetHLEProgram()
Same behavior, but less code and header dependencies.
2022-01-25 13:50:14 -05:00
Lioncash a05d9405b9 video_core/macro: Remove unused parameter from Execute()
Simplifies the function interface.
2022-01-25 13:41:38 -05:00
Lioncash 74f80299b0 video_core/macro_jit_x64: Remove unused impl class member
Reduces the size of the impl class a tiny bit.
2022-01-25 13:33:09 -05:00
Lioncash f11eefed56 video_core/macro_jit_x64: Decouple PersistentCallerSavedRegs() from impl
This doesn't depend on class state and can just be a regular function.
2022-01-25 13:31:54 -05:00
Lioncash 6b873b72ae video_core/macro_jit_x64: Move impl class into cpp file
Keeps the implementation internalized and also reduces API-facing header
dependencies.

Notably, this fully internalizes all of the xbyak externals.
2022-01-25 13:31:46 -05:00
Lioncash a3c81745b1 video_core/macro_hle: Move impl class into cpp file
Given it's intended to be an internal implementation class, we can move
it into the cpp file to ensure that.

This also lets us move some header dependencies into the cpp file as
well.
2022-01-25 13:15:48 -05:00
Lioncash d8486a9968 gpu: Tidy up forward declarations
Over time a few forward declarations became unnecessary, so we can
remove these to tidy up the header a little bit.
2022-01-25 13:05:39 -05:00
Lioncash 9b38c8ef08 gpu: Remove obsoleted CDMAPusher() accessors
These were obsoleted in 2c47f8aa18 but
were accidentally overlooked.
2022-01-25 12:53:56 -05:00
Lioncash e7af84670d vk_fsr: Replace comma operator with semicolon
Generally, we should be ending statements with a semicolon not a comma

Resolves a clang diagnostic.
2022-01-25 12:42:27 -05:00
Jan Beich d24a4b79d4 video_core: constify AVCodec for ffmpeg >= 5.0
src/video_core/command_classes/codecs/codec.cpp:177:16: error: assigning to 'AVCodec *' from 'const AVCodec *' discards qualifiers
    av_codec = avcodec_find_decoder(codec);
               ^~~~~~~~~~~~~~~~~~~~~~~~~~~
2022-01-20 11:09:21 +00:00
Georg Lehmann d15814d39f vulkan_device: Fix sType for VkPhysicalDeviceShaderAtomicInt64Features 2022-01-19 19:48:46 +01:00
ameerj a5bff8e9b3 astc_decoder: Combine FastReplicate functions to work around new NV driver bug
The new Nvidia drivers have a bug where the FastReplicateTo6 function produces a lookup into the REPLICATE_TO_8 table rather than the REPLICATE_TO_6 table.

This seems to be an optimization gone wrong. Combining the logic of the FastReplicate functions seems to address the bug.
2022-01-16 16:13:20 -05:00
Fernando S a95c49e7d0
Merge pull request #7658 from ameerj/sparse-fixes
video_core/memory_manager: Fixes for sparse memory management
2022-01-06 13:50:14 +01:00
Mai M 7116a7d28b
Merge pull request #7673 from german77/no_return
glsl: Remove unreachable return
2022-01-05 06:41:16 -05:00
Narr the Reg 41bbb31af4 video_core: Remove unnecesary maybe_unused flag 2022-01-04 21:25:47 -06:00
bunnei afb06b1495
Merge pull request #7636 from vonchenplus/buffer_queue_query
core:hle:service:nvflinger Implement few type in bufferqueue query method
2022-01-04 11:28:49 -08:00
Fernando S 118d5fa3b0
Merge pull request #7670 from ameerj/vsync-block
gpu: Add shut down method to synchronize threads before destruction
2022-01-04 14:16:24 +01:00
bunnei c68a0d17fc
Merge pull request #7251 from FernandoS27/shader-dump
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-03 17:56:30 -08:00
ameerj c17938f96b gpu: Add shut down method to synchronize threads before destruction 2022-01-03 20:47:26 -05:00
Fernando Sahmkow f58ee3f15f ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
ameerj 7652543231 Revert "Merge pull request #7668 from ameerj/fence-stop-token"
This reverts commit e773354477, reversing
changes made to abbbdc2bc0.
2022-01-03 20:28:54 -05:00
ameerj d866916f42 gpu: Use std::stop_token in WaitFence for VSync thread
Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
2022-01-03 12:31:33 -05:00
Fernando S 3fa9702952
Merge pull request #7624 from ameerj/intel-msaa-scale
vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
2022-01-03 00:40:14 +01:00
Fernando S ae7da0b12d
Merge pull request #7629 from ameerj/nv-driver-fixes
shaders: Add fixes for NVIDIA drivers 495+
2022-01-03 00:39:59 +01:00
ameerj 951c61aeaa texture_cache/util: Fix s32 overflow when resolving overlaps 2021-12-31 20:03:22 -05:00
ameerj 285b6dbc39 video_core/memory_manager: Fixes for sparse memory management 2021-12-31 17:04:02 -05:00
ameerj 2428214c4b video_core/memory_manager: Deduplicate Read/WriteBlock 2021-12-31 02:08:22 -05:00
ameerj 8c907c620d glsl: Add boolean reference workaround 2021-12-29 19:03:50 -05:00
ameerj b84d429c2e glsl_context_get_set: Add alternative cbuf type for broken drivers
some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
2021-12-29 19:03:50 -05:00
Feng Chen e18bf4b062 Remove invalid header include 2021-12-28 18:51:11 +08:00
bunnei f67605e6aa
Merge pull request #7622 from ameerj/vk-rescale-invalid-ptr
vk_texture_cache: Fix invalidated pointer access
2021-12-28 00:46:37 -08:00
ameerj f9e0681d59 vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
Fixes a crash when scaling MSAA textures in titles such as Sonic Colors Ultimate.
2021-12-23 22:35:19 -05:00
ameerj cbc0f0a66e blit_image: Remove unused function 2021-12-23 21:06:32 -05:00