Commit graph

25 commits

Author SHA1 Message Date
Zach Hilman 3a6cd5b3c8 hid: Use player-defined controller type as PREFERRED_CONTROLLER 2018-11-18 23:22:36 -05:00
Lioncash 20c2928c2b video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.

This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
2018-08-10 19:00:09 -04:00
Lioncash 6030c5ce41 video_core: Eliminate the g_renderer global variable
We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.

For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency.
2018-08-04 02:36:57 -04:00
Lioncash 0f2ac928f2 video_core: Make global EmuWindow instance part of the base renderer class
Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.

This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
2018-08-01 21:40:30 -04:00
James Rowe 1d28b2e142 Remove references to PICA and rasterizers in video_core 2018-01-12 19:11:03 -07:00
bunnei 0906de9a14 hle: Remove a large amount of 3ds-specific service code. 2017-10-10 17:32:14 -04:00
ThaMighty90 3cdf854e44 SidebySide Layout (#2859)
* added a SidebySide Layout

* Reworked, so both screen have the same height and cleaned up screen translates.

* added the option in the UI, hope this is the right way to do it. formated framebuffer_layout.cpp

* delete the x64 files

* deleted ui_configure_graphics.h

* added Option for the Layout in the xml

* got rid of SIDE_BY_SIDE_ASPECT_RATIO because it was useless. pulled translate into variables

* changed shift variables to u32 and moved them in their respective branch. remove notr="true" for the Screen layout drop down

* reworked intends :). changed function description for SideFrameLayout

* some description reworking
2017-08-25 17:53:07 -04:00
Yuri Kunde Schlesner ae095cfb71 Core: Fix some out-of-style includes 2017-05-27 16:31:42 -07:00
wwylele 85116643b2 ir: implement new 3ds HID via ir:rst 2017-05-04 12:59:28 +03:00
wwylele 12bcf64ab5 ir: implement circle pad pro 2017-05-03 09:44:00 +03:00
wwylele 1d1329af23 HID: use ButtonDevice 2017-03-01 23:30:57 +02:00
noah the goodra a0874d9b64 removed the possibly uneeded cast on values.gdbstub_port
as far as i could tell this cast is unneeded because [GDBStub::SetServerPort](https://github.com/citra-emu/citra/blob/master/src/core/gdbstub/gdbstub.cpp#L897) takes a u16 and [values.gdbstub_port](https://github.com/citra-emu/citra/blob/master/src/core/settings.h#L116) is already a u16
2017-01-31 11:44:23 -06:00
bunnei 22ad9094e6 config: Add option for specifying screen resolution scale factor. 2017-01-07 03:23:22 -05:00
MerryMage 64f98f4d0f core: Move emu_window and key_map into core
* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00
emmauss c4e4fa53d9 Implement Frame rate limiter (#2223)
* implement frame limiter

* fixes
2016-12-06 14:33:19 -05:00
James Rowe 2b1654ad9b Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
2016-11-05 02:55:41 -06:00
Yuri Kunde Schlesner 84fbbe2629 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Emmanuel Gil Peyrot dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
MerryMage dc3f6a34f8 configure_audio: User-configuratble option to enable/disable audio stretching 2016-08-31 16:59:37 +01:00
MerryMage 4e971f44a2 Audio: Add sink selection to configuration files 2016-04-30 07:41:02 +01:00
tfarley e46d086189 Config: Add scaled resolution option 2016-04-21 17:27:48 -04:00
Jannik Vogel f2c8619704 CitraQt: Apply config at startup 2016-04-11 15:18:00 +02:00
purpasmart96 ebfd831ccb License change 2014-12-20 21:20:24 -08:00
archshift e6594f9f53 Added configuration file system.
Uses QSettings on citra-qt, and inih on citra-cli.
2014-10-07 15:09:37 -07:00