Commit graph

642 commits

Author SHA1 Message Date
Jannik Vogel ff0fa86b17 Retrieve shader result from new OutputRegisters-type 2016-05-16 18:55:51 +02:00
linkmauve f40fabd688 Merge pull request #1787 from JayFoxRox/refactor-jit
Refactor JIT
2016-05-16 17:54:45 +01:00
Jannik Vogel 5389dedfa1 OpenGL: Only update depth uniforms if the depth changed 2016-05-14 10:31:18 +02:00
Jannik Vogel f8a11a664f OpenGL: value-initialize variables which cause uninitialised access otherwise 2016-05-14 10:16:11 +02:00
Jannik Vogel 1308afe2c2 Use new shader-jit signature for interpreter 2016-05-13 09:41:55 +02:00
Jannik Vogel 4e01e9ffc5 Refactor access to state in shader-jit 2016-05-13 09:20:14 +02:00
Jannik Vogel 7e756faaba Move program_counter and call_stack from UnitState to interpreter 2016-05-12 19:05:42 +02:00
Jannik Vogel 6c6d99ca51 Move default_attributes into Pica state 2016-05-12 19:05:41 +02:00
bunnei f6eb62d062 Merge pull request #1690 from JayFoxRox/tex-type-3
Pica: Implement texture type 3 (Projection2D)
2016-05-11 21:47:08 -04:00
Jannik Vogel ae7a82fa1c Turn ShaderSetup into struct 2016-05-11 23:48:24 +02:00
Jannik Vogel 5a7306d6df OpenGL: Implement texture type 3 2016-05-11 08:07:37 +02:00
Jannik Vogel 4311297eb1 Rasterizer: Implement texture type 3 2016-05-11 08:07:36 +02:00
Jannik Vogel 2f8e8e1455 Pica: Add tc0.w to OutputVertex 2016-05-11 08:07:36 +02:00
Jannik Vogel 9cfebb9334 Pica: Add texture type to state 2016-05-11 08:07:36 +02:00
bunnei 86ecbdfa4d Merge pull request #1621 from JayFoxRox/w-buffer
Implement W-buffer and fix depth-mapping
2016-05-10 23:00:40 -04:00
Lioncash 75e5d0a6a0 gl_rasterizer: Fix compilation for debug builds 2016-05-10 09:22:02 -04:00
Jannik Vogel fc9cc21024 OpenGL: Implement W-Buffers and fix depth-mapping 2016-05-10 08:58:52 +02:00
Jannik Vogel 4c98113b57 Pica: Implement W-Buffer in SW rasterizer 2016-05-10 08:58:52 +02:00
linkmauve 006fe5fc0f Merge pull request #1704 from JayFoxRox/pod-config
Pica: PicaShaderConfig is TC and cleared before use
2016-05-10 01:16:53 +01:00
Alexander Laties 0a31e373f1 fixup simple type conversions where possible 2016-05-07 11:41:55 -04:00
Emmanuel Gil Peyrot aa4d4ff23c Frontends, VideoCore: Move glad initialisation to the frontend
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.

On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
Jannik Vogel 7a77b8356c Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation 2016-05-04 10:21:51 +02:00
Jannik Vogel f74652d2fe Pica: Use a union for PicaShaderConfig 2016-05-03 15:06:49 +02:00
Jannik Vogel 5fc8eb227a Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround) 2016-05-03 15:06:46 +02:00
Jannik Vogel f3f7018c9e Pica: Make PicaShaderConfig trivially_copyable and clear it before use 2016-05-03 14:10:11 +02:00
Jannik Vogel 5ec1140f8b OpenGL: Don't copy const_color (Reverts #1745) 2016-05-03 12:34:52 +02:00
Jannik Vogel 696cb197a5 Pica: Replace logic in shader.cpp with loop 2016-05-03 01:40:47 +02:00
bunnei 15d0e98267 Merge pull request #1741 from linkmauve/iwyu-video_core
Fix video_core includes (and dependencies) using include-what-you-use
2016-05-01 17:44:57 -04:00
Jannik Vogel 7e0d6903ff OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied 2016-05-01 16:35:54 +02:00
Jannik Vogel aab41604f7 OpenGL: border_color was never set. Fixed. (#1740) 2016-04-30 12:20:23 -07:00
Emmanuel Gil Peyrot 691a42fe98 VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
Jannik Vogel 49bfe9bf91 Remove TGA dumper 2016-04-30 09:43:59 +02:00
bunnei 90243c56fb Merge pull request #1730 from hrydgard/vertex-loader
* Remove late accesses to attribute_config

* Refactor: Extract VertexLoader from command_processor.cpp.

Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.

* Move "&" to their proper place, add missing includes and make some properly relative.

* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).

* Optimize the vertex loader, nearly doubling its speed.

* Debugger fix

* Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 09:42:47 -04:00
Yuri Kunde Schlesner e3a8292495 Common: Remove section measurement from profiler (#1731)
This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
Henrik Rydgard a86d7cacc1 Move and rename the MemoryAccesses class to MemoryAccessTracker. 2016-04-29 08:50:21 +02:00
Henrik Rydgard a442ee07f4 Debugger fix 2016-04-28 22:30:01 +02:00
Henrik Rydgard 251f29dd7f Optimize the vertex loader, nearly doubling its speed. 2016-04-28 22:21:39 +02:00
Henrik Rydgard 2403e86cbb Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached). 2016-04-28 20:17:35 +02:00
Henrik Rydgard d00e2340c6 Move "&" to their proper place, add missing includes and make some properly relative. 2016-04-28 19:40:11 +02:00
Henrik Rydgard 47ff008817 Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
2016-04-28 19:05:55 +02:00
Henrik Rydgard 0cf15f64ef Remove late accesses to attribute_config 2016-04-28 18:07:34 +02:00
bunnei 15c907317c Merge pull request #1710 from hrydgard/optimize-event-breakpoints
Replace std::map with std::array for graphics event breakpoints
2016-04-25 21:37:43 -04:00
Sam Spilsbury 656a442433 shader: Shader size is long uint, not uint. 2016-04-25 00:40:03 +08:00
Sam Spilsbury c6709d97bc shader: Handle non-CALL opcodes with a break 2016-04-25 00:39:54 +08:00
Sam Spilsbury bbffa6ad69 shader: Format string must be provided inline and not as a variable 2016-04-24 23:40:52 +08:00
Henrik Rydgard 01a1555b5d Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations. 2016-04-24 14:19:49 +02:00
Sam Spilsbury 39d4994c15 pica: Handle default lighting case 2016-04-23 11:54:02 +08:00
tfarley 562f36a144 HWRasterizer: reorder declarations to match defs 2016-04-22 10:52:02 -04:00
tfarley 3268cab26b HWRasterizer: sync specular uniform for new shaders 2016-04-22 10:48:00 -04:00
bunnei bab30bcd6e Merge pull request #1436 from tfarley/hw-tex-forwarding
Hardware Renderer Texture Forwarding
2016-04-22 08:15:51 -04:00