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As far as I can tell, memset was replaced by a fill without correcting the parameter type, causing an out-of-bounds array read in the Vec4 constructor. |
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| .. | ||
| shader.cpp | ||
| shader.h | ||
| shader_interpreter.cpp | ||
| shader_interpreter.h | ||
| shader_jit_x64.cpp | ||
| shader_jit_x64.h | ||