yuzu-android/src/shader_recompiler
Mai M edbde7a220
Merge pull request #7522 from ameerj/shader-recompiler-filenames
shader_recompiler/backend: Minor organization and refactoring to reduce compile time overhead
2021-12-07 18:27:50 -05:00
..
backend emit_spirv: Reduce emit_spirv.h include overhead 2021-12-05 18:11:19 -05:00
frontend rescaling_pass: Logic simplification and minor style cleanup 2021-11-16 22:11:30 +01:00
ir_opt ShaderCache: Better fix for Shuffling gl_FragCoord 2021-11-16 22:11:33 +01:00
CMakeLists.txt shader_recompiler: Rename backend emit_context files 2021-12-05 16:33:44 -05:00
environment.h general: Add missing copyright notices 2021-12-05 16:18:53 -05:00
exception.h exception: Make constructors explicit 2021-07-27 04:15:14 -04:00
host_translate_info.h structured_control_flow: Conditionally invoke demote reorder pass 2021-08-30 11:46:24 -04:00
object_pool.h general: Update style to clang-format-12 2021-09-24 15:52:05 -04:00
profile.h glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 2021-07-22 21:51:40 -04:00
program_header.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
runtime_info.h shader: Properly scale image reads and add GL SPIR-V support 2021-11-16 22:11:29 +01:00
shader_info.h spirv: Implement rescaling patching 2021-11-16 22:11:28 +01:00
stage.h shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
varying_state.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00