yuzu-android/src/tests/core/core_timing.cpp
Morph 065867e2c2
common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types

Contains various filesystem types used by the Common::FS library

* common: fs: fs_util: Add std::string to std::u8string conversion utility

* common: fs: path_util: Add utlity functions for paths

Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library

* common: fs: file: Rewrite the IOFile implementation

* common: fs: Reimplement Common::FS library using std::filesystem

* common: fs: fs_paths: Add fs_paths to replace common_paths

* common: fs: path_util: Add the rest of the path functions

* common: Remove the previous Common::FS implementation

* general: Remove unused fs includes

* string_util: Remove unused function and include

* nvidia_flags: Migrate to the new Common::FS library

* settings: Migrate to the new Common::FS library

* logging: backend: Migrate to the new Common::FS library

* core: Migrate to the new Common::FS library

* perf_stats: Migrate to the new Common::FS library

* reporter: Migrate to the new Common::FS library

* telemetry_session: Migrate to the new Common::FS library

* key_manager: Migrate to the new Common::FS library

* bis_factory: Migrate to the new Common::FS library

* registered_cache: Migrate to the new Common::FS library

* xts_archive: Migrate to the new Common::FS library

* service: acc: Migrate to the new Common::FS library

* applets/profile: Migrate to the new Common::FS library

* applets/web: Migrate to the new Common::FS library

* service: filesystem: Migrate to the new Common::FS library

* loader: Migrate to the new Common::FS library

* gl_shader_disk_cache: Migrate to the new Common::FS library

* nsight_aftermath_tracker: Migrate to the new Common::FS library

* vulkan_library: Migrate to the new Common::FS library

* configure_debug: Migrate to the new Common::FS library

* game_list_worker: Migrate to the new Common::FS library

* config: Migrate to the new Common::FS library

* configure_filesystem: Migrate to the new Common::FS library

* configure_per_game_addons: Migrate to the new Common::FS library

* configure_profile_manager: Migrate to the new Common::FS library

* configure_ui: Migrate to the new Common::FS library

* input_profiles: Migrate to the new Common::FS library

* yuzu_cmd: config: Migrate to the new Common::FS library

* yuzu_cmd: Migrate to the new Common::FS library

* vfs_real: Migrate to the new Common::FS library

* vfs: Migrate to the new Common::FS library

* vfs_libzip: Migrate to the new Common::FS library

* service: bcat: Migrate to the new Common::FS library

* yuzu: main: Migrate to the new Common::FS library

* vfs_real: Delete the contents of an existing file in CreateFile

Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.

* input_profiles: Don't iterate the input profile dir if it does not exist

Silences an error produced in the log if the directory does not exist.

* game_list_worker: Skip parsing file if the returned VfsFile is nullptr

Prevents crashes in GetLoader when the virtual file is nullptr

* common: fs: Validate paths for path length

* service: filesystem: Open the mod load directory as read only
2021-05-25 19:32:56 -04:00

147 lines
4.9 KiB
C++

// Copyright 2016 Dolphin Emulator Project / 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <catch2/catch.hpp>
#include <array>
#include <bitset>
#include <chrono>
#include <cstdlib>
#include <memory>
#include <string>
#include "core/core.h"
#include "core/core_timing.h"
namespace {
// Numbers are chosen randomly to make sure the correct one is given.
constexpr std::array<u64, 5> CB_IDS{{42, 144, 93, 1026, UINT64_C(0xFFFF7FFFF7FFFF)}};
constexpr std::array<u64, 5> calls_order{{2, 0, 1, 4, 3}};
std::array<s64, 5> delays{};
std::bitset<CB_IDS.size()> callbacks_ran_flags;
u64 expected_callback = 0;
template <unsigned int IDX>
void HostCallbackTemplate(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
static_assert(IDX < CB_IDS.size(), "IDX out of range");
callbacks_ran_flags.set(IDX);
REQUIRE(CB_IDS[IDX] == user_data);
REQUIRE(CB_IDS[IDX] == CB_IDS[calls_order[expected_callback]]);
delays[IDX] = ns_late.count();
++expected_callback;
}
struct ScopeInit final {
ScopeInit() {
core_timing.SetMulticore(true);
core_timing.Initialize([]() {});
}
~ScopeInit() {
core_timing.Shutdown();
}
Core::Timing::CoreTiming core_timing;
};
u64 TestTimerSpeed(Core::Timing::CoreTiming& core_timing) {
const u64 start = core_timing.GetGlobalTimeNs().count();
volatile u64 placebo = 0;
for (std::size_t i = 0; i < 1000; i++) {
placebo = placebo + core_timing.GetGlobalTimeNs().count();
}
const u64 end = core_timing.GetGlobalTimeNs().count();
return end - start;
}
} // Anonymous namespace
TEST_CASE("CoreTiming[BasicOrder]", "[core]") {
ScopeInit guard;
auto& core_timing = guard.core_timing;
std::vector<std::shared_ptr<Core::Timing::EventType>> events{
Core::Timing::CreateEvent("callbackA", HostCallbackTemplate<0>),
Core::Timing::CreateEvent("callbackB", HostCallbackTemplate<1>),
Core::Timing::CreateEvent("callbackC", HostCallbackTemplate<2>),
Core::Timing::CreateEvent("callbackD", HostCallbackTemplate<3>),
Core::Timing::CreateEvent("callbackE", HostCallbackTemplate<4>),
};
expected_callback = 0;
core_timing.SyncPause(true);
const u64 one_micro = 1000U;
for (std::size_t i = 0; i < events.size(); i++) {
const u64 order = calls_order[i];
const auto future_ns = std::chrono::nanoseconds{static_cast<s64>(i * one_micro + 100)};
core_timing.ScheduleEvent(future_ns, events[order], CB_IDS[order]);
}
/// test pause
REQUIRE(callbacks_ran_flags.none());
core_timing.Pause(false); // No need to sync
while (core_timing.HasPendingEvents())
;
REQUIRE(callbacks_ran_flags.all());
for (std::size_t i = 0; i < delays.size(); i++) {
const double delay = static_cast<double>(delays[i]);
const double micro = delay / 1000.0f;
const double mili = micro / 1000.0f;
printf("HostTimer Pausing Delay[%zu]: %.3f %.6f\n", i, micro, mili);
}
}
TEST_CASE("CoreTiming[BasicOrderNoPausing]", "[core]") {
ScopeInit guard;
auto& core_timing = guard.core_timing;
std::vector<std::shared_ptr<Core::Timing::EventType>> events{
Core::Timing::CreateEvent("callbackA", HostCallbackTemplate<0>),
Core::Timing::CreateEvent("callbackB", HostCallbackTemplate<1>),
Core::Timing::CreateEvent("callbackC", HostCallbackTemplate<2>),
Core::Timing::CreateEvent("callbackD", HostCallbackTemplate<3>),
Core::Timing::CreateEvent("callbackE", HostCallbackTemplate<4>),
};
core_timing.SyncPause(true);
core_timing.SyncPause(false);
expected_callback = 0;
const u64 start = core_timing.GetGlobalTimeNs().count();
const u64 one_micro = 1000U;
for (std::size_t i = 0; i < events.size(); i++) {
const u64 order = calls_order[i];
const auto future_ns = std::chrono::nanoseconds{static_cast<s64>(i * one_micro + 100)};
core_timing.ScheduleEvent(future_ns, events[order], CB_IDS[order]);
}
const u64 end = core_timing.GetGlobalTimeNs().count();
const double scheduling_time = static_cast<double>(end - start);
const double timer_time = static_cast<double>(TestTimerSpeed(core_timing));
while (core_timing.HasPendingEvents())
;
REQUIRE(callbacks_ran_flags.all());
for (std::size_t i = 0; i < delays.size(); i++) {
const double delay = static_cast<double>(delays[i]);
const double micro = delay / 1000.0f;
const double mili = micro / 1000.0f;
printf("HostTimer No Pausing Delay[%zu]: %.3f %.6f\n", i, micro, mili);
}
const double micro = scheduling_time / 1000.0f;
const double mili = micro / 1000.0f;
printf("HostTimer No Pausing Scheduling Time: %.3f %.6f\n", micro, mili);
printf("HostTimer No Pausing Timer Time: %.3f %.6f\n", timer_time / 1000.f,
timer_time / 1000000.f);
}