yuzu-android/src/shader_recompiler
2021-07-22 21:51:40 -04:00
..
backend shader: Ignore global memory ops on devices lacking int64 support 2021-07-22 21:51:40 -04:00
frontend shader: Manually convert from array<u32> to bitset instead of using bit_cast 2021-07-22 21:51:40 -04:00
ir_opt glsl: Fix tracking of info.uses_shadow_lod 2021-07-22 21:51:40 -04:00
CMakeLists.txt shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
environment.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
exception.h shader: GCC fmt 8.0.0 fixes 2021-07-22 21:51:40 -04:00
host_translate_info.h shader: Add support for native 16-bit floats 2021-07-22 21:51:38 -04:00
object_pool.h shader: Address feedback + clang format 2021-07-22 21:51:26 -04:00
profile.h shader: Ignore global memory ops on devices lacking int64 support 2021-07-22 21:51:40 -04:00
program_header.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
runtime_info.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
shader_info.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00
stage.h shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
varying_state.h shader: Rework varyings and implement passthrough geometry shaders 2021-07-22 21:51:39 -04:00