yuzu-android/src/video_core
ReinUsesLisp 47843b4f09 renderer_vulkan: Create debug callback on separate file and throw
Initialize debug callbacks (messenger) from a separate file. This allows
sharing code with different backends.

Change our Vulkan error handling to use exceptions instead of error
codes, simplifying the initialization process.
2020-12-31 02:07:33 -03:00
..
buffer_cache video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
command_classes video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
engines video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
host_shaders host_shaders: Add Vulkan assembler compute shaders 2020-12-30 02:03:50 -03:00
macro video_core: Remove unnecessary enum class casting in logging messages 2020-12-07 00:41:50 -05:00
renderer_opengl video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
renderer_vulkan renderer_vulkan: Create debug callback on separate file and throw 2020-12-31 02:07:33 -03:00
shader half_set: Resolve -Wmaybe-uninitialized warnings 2020-12-30 17:59:42 -05:00
texture_cache video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
textures video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
vulkan_common renderer_vulkan: Create debug callback on separate file and throw 2020-12-31 02:07:33 -03:00
cdma_pusher.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
cdma_pusher.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
CMakeLists.txt renderer_vulkan: Create debug callback on separate file and throw 2020-12-31 02:07:33 -03:00
compatible_formats.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
compatible_formats.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
delayed_destruction_ring.h video_core: Add a delayed destruction ring abstraction 2020-12-30 02:10:19 -03:00
dirty_flags.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
dirty_flags.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
dma_pusher.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
dma_pusher.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
fence_manager.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
gpu.cpp video_core: Remove unnecessary enum class casting in logging messages 2020-12-07 00:41:50 -05:00
gpu.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gpu_asynch.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gpu_asynch.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gpu_synch.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gpu_synch.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gpu_thread.cpp video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
gpu_thread.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
guest_driver.cpp gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
guest_driver.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
memory_manager.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
memory_manager.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
morton.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
morton.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
query_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
rasterizer_accelerated.cpp core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_interface.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
renderer_base.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
renderer_base.h render_base: Make use of [[nodiscard]] where applicable 2020-11-17 07:19:12 -05:00
shader_cache.h shader_cache: Make use of std::erase_if 2020-07-14 15:49:15 -04:00
shader_notify.cpp Fix style issues 2020-07-18 14:24:32 +10:00
shader_notify.h async shaders 2020-07-17 14:24:57 +10:00
surface.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
surface.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
video_core.cpp cmake: Always enable Vulkan 2020-12-24 21:07:24 -03:00
video_core.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00