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Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. |
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| .. | ||
| collect_shader_info_pass.cpp | ||
| constant_propagation_pass.cpp | ||
| dead_code_elimination_pass.cpp | ||
| dual_vertex_pass.cpp | ||
| global_memory_to_storage_buffer_pass.cpp | ||
| identity_removal_pass.cpp | ||
| lower_fp16_to_fp32.cpp | ||
| lower_int64_to_int32.cpp | ||
| passes.h | ||
| ssa_rewrite_pass.cpp | ||
| texture_pass.cpp | ||
| verification_pass.cpp | ||