yuzu-android/src
ReinUsesLisp bf4dfb3ad4 shader: Use shared_ptr to store nodes and move initialization to file
Instead of having a vector of unique_ptr stored in a vector and
returning star pointers to this, use shared_ptr. While changing
initialization code, move it to a separate file when possible.

This is a first step to allow code analysis and node generation beyond
the ShaderIR class.
2019-06-05 20:41:52 -03:00
..
audio_core core/core_timing_util: Use std::chrono types for specifying time units 2019-06-04 20:31:24 -04:00
common common/math_util: Provide a template deduction guide for Common::Rectangle 2019-05-31 04:44:02 -03:00
core Merge pull request #2419 from DarkLordZach/srv-lr-iface 2019-06-05 18:05:50 -04:00
input_common input_common/sdl/sdl_impl: Correct logging string in SDLState constructor 2019-06-03 16:56:47 -04:00
tests kernel: Handle page table switching within MakeCurrentProcess() 2019-04-07 01:12:54 -04:00
video_core shader: Use shared_ptr to store nodes and move initialization to file 2019-06-05 20:41:52 -03:00
web_service general: Use deducation guides for std::lock_guard and std::unique_lock 2019-04-01 12:53:47 -04:00
yuzu Merge pull request #2521 from lioncash/naming 2019-06-05 18:03:05 -04:00
yuzu_cmd Merge pull request #2526 from lioncash/global 2019-06-05 15:57:48 -04:00
.clang-format Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
CMakeLists.txt Merge pull request #2460 from lioncash/volatile 2019-05-14 06:34:53 -04:00