yuzu-android/src
Morph e2f5d16540 gl_device: Reserve at least 4 image bindings for fragment stage
Due to the limitation of GL_MAX_IMAGE_UNITS being low (8) on Intel's and Nvidia's proprietary drivers, we have to reserve an appropriate amount of image bindings for each of the stages. So far games have been observed to use 4 image bindings on the fragment stage (Kirby Star Allies) and 1 on the vertex stage (TWD series).
No games thus far in my limited testing used more than 4 images concurrently and across all currently active programs.
This fixes shader compilation errors on Kirby Star Allies on OpenGL (GLSL/GLASM)
2020-06-16 03:03:07 -04:00
..
audio_core
common
core Merge pull request #4070 from ogniK5377/GetTPCMasks-fix 2020-06-14 20:12:45 -04:00
input_common
tests Merge pull request #3697 from lioncash/declarations 2020-04-23 02:18:52 -04:00
video_core gl_device: Reserve at least 4 image bindings for fragment stage 2020-06-16 03:03:07 -04:00
web_service
yuzu
yuzu_cmd
yuzu_tester
.clang-format
CMakeLists.txt