yuzu-android/src/video_core/video_core.cpp
bunnei 094ae6fadb Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15 18:01:07 -04:00

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1.1 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "common/emu_window.h"
#include "core/core.h"
#include "core/settings.h"
#include "video_core.h"
#include "renderer_base.h"
#include "renderer_opengl/renderer_opengl.h"
#include "pica.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Video Core namespace
namespace VideoCore {
EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window
RendererBase* g_renderer = nullptr; ///< Renderer plugin
std::atomic<bool> g_hw_renderer_enabled;
std::atomic<bool> g_shader_jit_enabled;
/// Initialize the video core
void Init(EmuWindow* emu_window) {
Pica::Init();
g_emu_window = emu_window;
g_renderer = new RendererOpenGL();
g_renderer->SetWindow(g_emu_window);
g_renderer->Init();
LOG_DEBUG(Render, "initialized OK");
}
/// Shutdown the video core
void Shutdown() {
Pica::Shutdown();
delete g_renderer;
LOG_DEBUG(Render, "shutdown OK");
}
} // namespace