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f2d1aa97ad
Geometry shaders built from Nvidia's compiler check for bits[16:23] to be less than or equal to 0 with VSETP to default to a "safe" value of 0x8000'0000 (safe from hardware's perspective). To avoid hitting this path in the shader, return 0x00ff'0000 from S2R INVOCATION_INFO. This seems to be the maximum number of vertices a geometry shader can emit in a primitive. |
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.. | ||
audio_core | ||
common | ||
core | ||
input_common | ||
tests | ||
video_core | ||
web_service | ||
yuzu | ||
yuzu_cmd | ||
yuzu_tester | ||
.clang-format | ||
CMakeLists.txt |