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If the control was ever passed an explicit parent, a potential memory leak would happen, as the game list wouldn't be freed. However, in our case, the game list was placed within a layout, which automatically performs reparenting, avoiding this issue. |
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audio_core | ||
citra | ||
citra_qt | ||
common | ||
core | ||
tests | ||
video_core | ||
.clang-format | ||
CMakeLists.txt |