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7ac99bb127
OpenGL and Vulkan images render in different coordinate systems. This allows us to specify the coordinate system of the screenshot within each renderer
43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "core/frontend/emu_window.h"
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#include "video_core/renderer_base.h"
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namespace VideoCore {
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RendererBase::RendererBase(Core::Frontend::EmuWindow& window_,
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std::unique_ptr<Core::Frontend::GraphicsContext> context_)
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: render_window{window_}, context{std::move(context_)} {
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RefreshBaseSettings();
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}
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RendererBase::~RendererBase() = default;
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void RendererBase::RefreshBaseSettings() {
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UpdateCurrentFramebufferLayout();
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}
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void RendererBase::UpdateCurrentFramebufferLayout() {
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const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
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render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
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}
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void RendererBase::RequestScreenshot(void* data, std::function<void(bool)> callback,
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const Layout::FramebufferLayout& layout) {
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if (renderer_settings.screenshot_requested) {
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LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
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return;
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}
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renderer_settings.screenshot_bits = data;
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renderer_settings.screenshot_complete_callback = std::move(callback);
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renderer_settings.screenshot_framebuffer_layout = layout;
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renderer_settings.screenshot_requested = true;
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}
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} // namespace VideoCore
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