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Update time, forum, and fixes
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date = "2021-12-04T12:00:00-03:00"
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date = "2021-12-010T12:00:00-03:00"
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title = "Progress Report November 2021"
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title = "Progress Report November 2021"
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author = "GoldenX86"
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author = "GoldenX86"
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coauthor = "CaptV0rt3x"
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coauthor = "CaptV0rt3x"
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forum = 0
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forum = 503829
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Hello yuz-ers! Welcome to November’s progress report. This month, we present to you a full input rewrite, UI navigation with controllers, massive kernel changes resulting in
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Hello yuz-ers! Welcome to November’s progress report. This month, we present to you a full input rewrite, UI navigation with controllers, massive kernel changes resulting in
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@ -144,7 +144,7 @@ fixing several crashes affecting both APIs in this new Pokémon remake.
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Morph later included [some more fixes](https://github.com/yuzu-emu/yuzu/pull/7395) for this pull request.
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Morph later included [some more fixes](https://github.com/yuzu-emu/yuzu/pull/7395) for this pull request.
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Another issue affecting `Pokémon Brilliant Diamond/Shining Pearl` is an interesting corruption that can happen in battles and in reflections after some
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Another issue affecting `Pokémon Brilliant Diamond/Shining Pearl` is an interesting corruption that can happen in battles and in reflections after some
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time, or with certain attacks that cover the whole screen. By replacing the old “format deduction algorithm” and instead utilizing [full depth conversions](https://github.com/yuzu-emu/yuzu/pull/7396), Blinkhawk fixed this interesting colourful bug.
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time, or with certain attacks that cover the whole screen. By replacing the old “format deduction algorithm” and instead utilizing [full depth conversions](https://github.com/yuzu-emu/yuzu/pull/7396), Blinkhawk fixed this colourful bug.
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{{< single-title-imgs
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{{< single-title-imgs
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"What a trip, almost like a Disney song (Pokémon Brilliant Diamond)"
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"What a trip, almost like a Disney song (Pokémon Brilliant Diamond)"
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@ -252,9 +252,9 @@ There has been some extensive work to improve hotkeys.
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german77 discovered that holding a hotkey would constantly spam the input. This was unintended, so he ensured [this behaviour was no more](https://github.com/yuzu-emu/yuzu/pull/7355).
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german77 discovered that holding a hotkey would constantly spam the input. This was unintended, so he ensured [this behaviour was no more](https://github.com/yuzu-emu/yuzu/pull/7355).
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[heinarmann](https://github.com/heinermann) replaced [the emulation shortcuts and states](https://github.com/yuzu-emu/yuzu/pull/7419):
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[heinarmann](https://github.com/heinermann) modified [the Menu bar as follows:](https://github.com/yuzu-emu/yuzu/pull/7419)
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Our Menu bar entries have seen some changes. In `Emulation`, the `Start` button has been removed and `Continue` will now say `Pause` when applicable and vice versa. `Restart` will no longer cause a crash.
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In `Emulation`, the `Start` button has been removed and `Continue` will now say `Pause` when applicable and vice versa. `Restart` will no longer cause a crash.
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In `File`, `Load Amiibo...` was improved. We still have issues with several games when using this function, so consider it in a beta state.
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In `File`, `Load Amiibo...` was improved. We still have issues with several games when using this function, so consider it in a beta state.
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`TAS` [received its own submenu](https://github.com/yuzu-emu/yuzu/pull/7406) in `Tools > TAS`. And in exciting news, Exiting the emulator will now work while in fullscreen!
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`TAS` [received its own submenu](https://github.com/yuzu-emu/yuzu/pull/7406) in `Tools > TAS`. And in exciting news, Exiting the emulator will now work while in fullscreen!
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@ -285,7 +285,7 @@ This happened because dummy threads in the kernel weren't getting destroyed prop
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This will allow for more intricate code mods, such as using [ARCropolis](https://github.com/Raytwo/ARCropolis), a mod loader for Smash Ultimate made by
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This will allow for more intricate code mods, such as using [ARCropolis](https://github.com/Raytwo/ARCropolis), a mod loader for Smash Ultimate made by
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[Raytwo](https://github.com/Raytwo) and [blujay](https://github.com/blu-dev).
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[Raytwo](https://github.com/Raytwo) and [blujay](https://github.com/blu-dev).
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All these PRs ([[1](https://github.com/yuzu-emu/yuzu/pull/7393)], [[2](https://github.com/yuzu-emu/yuzu/pull/7394)], [[3](https://github.com/yuzu-emu/yuzu/pull/7407)) are part of the
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All these PRs [[1](https://github.com/yuzu-emu/yuzu/pull/7393)], [[2](https://github.com/yuzu-emu/yuzu/pull/7394)], [[3]](https://github.com/yuzu-emu/yuzu/pull/7407) are part of the
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on-going effort to implement support for the modding framework in yuzu.
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on-going effort to implement support for the modding framework in yuzu.
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There are more juicy additions, but they didn't make it in time to be mentioned in this article, we will continue to expand on Skyline's progress in December's report.
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There are more juicy additions, but they didn't make it in time to be mentioned in this article, we will continue to expand on Skyline's progress in December's report.
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@ -301,7 +301,7 @@ Not much to talk about in this section this time, mostly just service stubs and
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german77 also provides `Just Dance 2022` [with its own stub](https://github.com/yuzu-emu/yuzu/pull/7293) for the `EndFreeCommunication` service.
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german77 also provides `Just Dance 2022` [with its own stub](https://github.com/yuzu-emu/yuzu/pull/7293) for the `EndFreeCommunication` service.
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And finally, Morph [implements the](https://github.com/yuzu-emu/yuzu/pull/7482) `GetCompletionEvent` service for `Super Bomberman R Online`.
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And finally, Morph [implements the](https://github.com/yuzu-emu/yuzu/pull/7482) `GetCompletionEvent` service for `Super Bomberman R Online`.
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Since the game requires online services, it won’t be playable for now.
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However, as the game requires online services, it won’t be playable for now.
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## Future projects
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## Future projects
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