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Update index.md
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@ -443,8 +443,7 @@ What's more, since these objects stick around even after the emulation session i
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bunnei took a long look at the problem and improved the situation, but there's still ongoing work to make our implementation more robust and accurate.
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blink also had his share of bufixing work, as he revisited the texture cache code related to [1D-to-2D texture overlaps](https://github.com/yuzu-emu/yuzu/pull/6553), which
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fixes problems in `Re:ZERO -Starting Life in Another World- The Prophecy of the Throne` and `Monster Hunter Rise`, among others.
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blink also had his share of bufixing work, as he revisited the texture cache code related to [1D-to-2D texture overlaps](https://github.com/yuzu-emu/yuzu/pull/6553), which fixes problems in `Monster Hunter Rise` and the trial version of `Monster Hunter Stories 2: Wings of Ruin`.
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Similarly to how two-dimensional textures are mapped to three dimensions, one-dimensional textures are a simple type of texture that is mapped as two-dimensional when rendered
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on the screen.
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@ -454,7 +453,7 @@ As such, it was necessary to add support for them, so that they can be processed
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With the changes on this PR, blink made it so that they can be copied seamlessly, fixing this faulty behaviour.
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{{< single-title-imgs
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"From Zero to Hero ("MONSTER HUNTER STORIES 2 WINGS OF RUIN" Trial Version)"
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"From Zero to Hero (MONSTER HUNTER STORIES 2: WINGS OF RUIN Trial Version)"
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"./1d2dbug.png"
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"./1d2dfix.png"
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>}}
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