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Update index.md
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@ -291,13 +291,13 @@ The main function of the cameras is to detect shapes and measure the distance to
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Interested in adding this awesome feature to yuzu, and providing full support for games like `Game Builder Garage` or the `Nintendo Labo` collection, [german77](https://github.com/german77) {{< gh-hovercard "8636" "emulated the clustering processor" >}} required to let the games access the camera on the Joy-Cons or any camera the user wants to provide, even if it is a desktop capture obtained from OBS Studio.
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{{< imgs
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"./ir.png| "
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"./ir.png| While this looks like a homebrew app, it's in fact the real configuration Nintendo provides on its games"
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>}}
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Users wanting to play with this setting can find it in `Emulation > Configure… > Controls > Advanced tab > Infrared Camera`.
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{{< imgs
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"./camera.png| "
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"./camera.png| You can find the setting here"
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>}}
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This work doesn’t include the moment processor required by `1-2-Switch!` yet
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@ -385,7 +385,7 @@ We have a few ways to bypass this issue:
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The root of the problem is caused by some bad combination of running a Qt window inside another window, and NVIDIA’s way of detecting the framerate of windowed applications.
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Removing any of the two factors solves the low framerate while still taking advantage of Variable Refresh Rate.
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#### ~~AMD~~ATI OpenGL, 25 years in the making
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#### ~~ATI~~AMD OpenGL, 25 years in the making
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Hell froze over, pigs learned to fly, and starting with the Windows driver version 22.7.1, AMD introduced a completely new OpenGL driver, making Radeon cards on Windows viable options to use both APIs, not just cool kid Vulkan.
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Performance is close to 100% higher, or more in some titles, and many rendering bugs are fixed.
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