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fish x2
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@ -58,9 +58,9 @@ Thanks to user reports, it has been brought to our attention that our FPS counte
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The readings were accurate in the past, when the GPU thread was synchronous with the other services.
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Since multicore support was implemented, this is no longer the case.
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The solution epicboy wrote is simple, [display the average framerate between the previous and latest update](https://github.com/yuzu-emu/yuzu/pull/6317),
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The solution epicboy came up with is, instead of letting the nvflinger service handle the counter, [let the graphics API inform the counter after it finishes drawing the frame](https://github.com/yuzu-emu/yuzu/pull/6317),
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this way the value is far more accurate and stable on performance oscillations.
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Additionally, the update frequency was changed from 2000ms to 500, giving more updated info on the reading.
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Additionally, the update frequency of the counter was changed from 2000 ms to 500 ms, giving more information on the reading.
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A big one for Vulkan users waiting for `Project Reaper`to leave the development board.
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The previous Vulkan `memory allocator` used local memory as top priority (that’s the physical VRAM on your dedicated GPU),
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