Update site/content/entry/yuzu-progress-report-may-2021/index.md

Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com>
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Matías Locatti 2021-06-09 09:18:50 -03:00 committed by liushuyu
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@ -56,7 +56,7 @@ The result is quite noticeable in games that use this blit technique, such as `S
Thanks to user reports, it was brought to our attention that our FPS counter in the lower right corner of yuzus window was not accurate.
The readings were previously accurate when the GPU thread was synchronous with the other services.
Since asynchronous GPU emulation was implemented, this is no longer the case.
Now that asynchronous GPU emulation is implemented, this is no longer the case.
The solution epicboy came up with is, instead of letting the nvflinger service handle the counter, [let the graphics API inform the counter after it finishes drawing the frame](https://github.com/yuzu-emu/yuzu/pull/6317),
this way the value is far more accurate and stable on performance oscillations.