Update site/content/entry/yuzu-progress-report-oct-2020/index.md

Co-authored-by: renA21 <44066520+renA21@users.noreply.github.com>
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Matías Locatti 2020-11-09 19:06:36 -03:00 committed by GitHub
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@ -154,7 +154,7 @@ The current method follows these rules:
- Dedicated hardware will take priority over integrated. For example an RX 570 will have a higher priority than an Intel UHD630.
- The device name will be considered, a GTX 1650 will be selected over a GTX 1060. Most of the time, newer architecture generations offer better performance benefits than pure raw performance.
In the previous progress report we mentioned that we removed a blacklist on AMD GPUs for the `VK_EXT_extended_dynamic_state` Vulkan extension. Turns out, RDNA1 GPUs crash to desktop while using this extension, so [Rodrigo](https://github.com/ReinUsesLisp) (while using your writer's PC) had to [manually add a new blacklist only including current Navi based GPUs.](https://github.com/yuzu-emu/yuzu/pull/4772) One would expect that an informed extension is tested before releasing the drivers that start supporting it... Latest 20.10.1 driver version from AMD seems to revert to an older Vulkan version lacking this extension, so the Red Team is aware of the issue.
In the previous progress report, we mentioned that we removed a blacklist on AMD GPUs for the `VK_EXT_extended_dynamic_state` Vulkan extension. Turns out, RDNA1 GPUs crash to the desktop while using this extension, so [Rodrigo](https://github.com/ReinUsesLisp) (while using your writer's PC) had to [manually add a new blacklist only including current Navi based GPUs.](https://github.com/yuzu-emu/yuzu/pull/4772) One would expect that an informed extension is tested before releasing the drivers that start supporting it... The latest 20.10.1 driver version from AMD seems to revert to an older Vulkan version lacking this extension, so the Red Team is aware of the issue.
[epicboy](https://github.com/ameerj) changed how `Asynchronous Shaders` [determines the amount of threads to use,](https://github.com/yuzu-emu/yuzu/pull/4865) increasing it for higher thread count CPUs. Past the 8 threads mark, one shader thread is added every two CPU threads.