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Fix shader typo
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@ -55,7 +55,7 @@ Someone should test running `Super Smash Bros. Ultimate` on a big server CPU!
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"./vulkan.mp4| First time gameplay has never been smoother!"
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>}}
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All CPU threads, save for one, are used to build shadres. The remaining free thread either handles shader saving to the pipeline cache, or continues the rendering process, depending
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All CPU threads, save for one, are used to build shaders. The remaining free thread either handles shader saving to the pipeline cache, or continues the rendering process, depending
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on if all shaders have been dealt with at the moment.
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This decision was made not only to improve performance, but also to improve overall system response times while building several shaders simultaneously, and to avoid certain
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“gaming” laptops from overheating the CPU while keeping all threads busy.
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