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Update site/content/entry/yuzu-progress-report-may-2021/index.md
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
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@ -46,7 +46,7 @@ something epicboy had no problem properly implementing for us.
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"./blits.png| Here’s a beautifully detailed example of the old out-of-bounds wrong behaviour in red, and the correct result in blue, with the affected area moving to the next row,as it should"
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"./blits.png| Here’s a beautifully detailed example of the old out-of-bounds wrong behaviour in red, and the correct result in blue, with the affected area moving to the next row,as it should"
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>}}
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>}}
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The result is quite noticeable in, for example, `Shantae` and `Pixel Game Maker Series Werewolf Princess Kaguya`, which we mentioned in the previous progress report.
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The result is quite noticeable in games that use this blit technique, such as `Shantae` and `Pixel Game Maker Series Werewolf Princess Kaguya`, which we mentioned in the previous progress report.
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{{< single-title-imgs
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{{< single-title-imgs
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"Textures and text rendering correctly, notice the stairstepping in the right side"
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"Textures and text rendering correctly, notice the stairstepping in the right side"
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