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fix broken links (#246)
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@ -81,7 +81,7 @@ engineering and bug fixes. Lately, bunnei and him have been working on GPU emula
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He has done a lot of Switch OS RE, which helps us to get yuzu booting games further. He has contributed
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a lot, mostly in audio, kernel, and services.
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[shinyquagsire](https://github.com/shinyquagsire), another Citra developer, came forward and implemented
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[shinyquagsire](https://github.com/shinyquagsire23), another Citra developer, came forward and implemented
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user input and various other things. [Lioncash](https://github.com/lioncash) and [MerryMage](https://github.com/merrymage)
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worked tirelessly on adding ARMv8 support to dynarmic, and thanks to their efforts we are now using
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[dynarmic](https://github.com/MerryMage/dynarmic) for CPU emulation. Apart from these people, there
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@ -19,7 +19,7 @@ Software development best practices dictate that one should reuse code whenever
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In line with this rule, yuzu began as a fork of the Citra code base with the core emulation code stripped out.
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This allows yuzu to focus on the core switch emulation while still having a very functional user interface, but after some time, the code for the user interface will slowly start to diverge.
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Several people chipped in to bringing the improvements over from Citra, most notably [Lioncash](https://github.com/lioncash), who over a period of time, has made many number of changes to bring yuzu up to date.
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We also ported over some of Citra's recent features like the new fmtlib-based logging backend (thanks to [jroweboy](https://github.com/b0b_d0e) & [daniellimws](https://github.com/daniellimws) ), 'About' dialog, full-screen rendering support, and themes support.
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We also ported over some of Citra's recent features like the new fmtlib-based logging backend (thanks to [jroweboy](https://github.com/jroweboy) & [daniellimws](https://github.com/daniellimws) ), 'About' dialog, full-screen rendering support, and themes support.
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We have also implemented features like:
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@ -138,7 +138,7 @@ Lioncash refactored, cleaned and made improvements / optimizations to the GPU co
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## Service HLE
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With the latest documentation available on [Switchbrew](https://switchbrew.org/index.php/Main_Page), we have made various bug fixes to our service implementations and also added new services as well.
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Lioncash, [mailwl](https://github.com/mailwl), and [Hexagon12](https://github.com/hexagon12) worked on stubbing the `HID` (Human Interface Devices) service and also made a few improvements there as well.
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Lioncash, [mailwl](https://github.com/mailwl), and Hexagon12 worked on stubbing the `HID` (Human Interface Devices) service and also made a few improvements there as well.
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The `HID` service basically manages the controllers.
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It stores all sorts of information related to controllers in a shared memory region, which we read from.
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@ -372,7 +372,7 @@ It seems that the ordering of output parameters within a `HWOpus` function - `De
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"./lgpe-6.png"
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>}}
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[Hexagon12](https://github.com/Hexagon12) implemented a missing predicate comparison, which fixed trainer battle crashes in the games.
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Hexagon12 implemented a missing predicate comparison, which fixed trainer battle crashes in the games.
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With these, yuzu was finally able to boot into the game properly but it still crashed when naming the characters.
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Because the software keyboard applet wasn't implemented in yuzu, the games couldn't load the applet and hence crashed.
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[DarkLordZach](https://github.com/DarkLordZach) was already working on implementing the applet and with a bit of research and testing, he was able to complete his implementation.
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@ -24,7 +24,7 @@ These types of mods typically alter game behavior or logic.
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Currently this translates to two types of patches: `IPS` and `IPSwitch`.
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To use an `IPS` patch, create a file with the NSO build ID as the name and `.ips` as the extension and put it in the ExeFS dir.
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More details on the `IPS` format can be found on [ZeroSoft](https://zerosoft.zophar.net/ips.php) and [SMWiki](http://old.smwiki.net/wiki/IPS_file_format).
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More details on the `IPS` format can be found on [ZeroSoft](https://zerosoft.zophar.net/ips.php).
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For `IPSwitch`, the filename can be whatever you want as long as the extension is `.pchtxt` and it contains a NSO build ID.
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More details on the `IPSwitch` format can be found on it's [GitHub repo](https://github.com/3096/ipswitch).
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@ -1 +1 @@
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Subproject commit e2f2e730f813efbc6d074faeee914fd76de6fc0a
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Subproject commit 68a67d2bb4b0bcf99c4e890ffac31bc1b23f9d08
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