fix broken links (#246)

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Vamsi Krishna 2021-01-13 02:51:43 +05:30 committed by GitHub
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6 changed files with 6 additions and 6 deletions

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@ -81,7 +81,7 @@ engineering and bug fixes. Lately, bunnei and him have been working on GPU emula
He has done a lot of Switch OS RE, which helps us to get yuzu booting games further. He has contributed
a lot, mostly in audio, kernel, and services.
[shinyquagsire](https://github.com/shinyquagsire), another Citra developer, came forward and implemented
[shinyquagsire](https://github.com/shinyquagsire23), another Citra developer, came forward and implemented
user input and various other things. [Lioncash](https://github.com/lioncash) and [MerryMage](https://github.com/merrymage)
worked tirelessly on adding ARMv8 support to dynarmic, and thanks to their efforts we are now using
[dynarmic](https://github.com/MerryMage/dynarmic) for CPU emulation. Apart from these people, there

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@ -19,7 +19,7 @@ Software development best practices dictate that one should reuse code whenever
In line with this rule, yuzu began as a fork of the Citra code base with the core emulation code stripped out.
This allows yuzu to focus on the core switch emulation while still having a very functional user interface, but after some time, the code for the user interface will slowly start to diverge.
Several people chipped in to bringing the improvements over from Citra, most notably [Lioncash](https://github.com/lioncash), who over a period of time, has made many number of changes to bring yuzu up to date.
We also ported over some of Citra's recent features like the new fmtlib-based logging backend (thanks to [jroweboy](https://github.com/b0b_d0e) & [daniellimws](https://github.com/daniellimws) ), 'About' dialog, full-screen rendering support, and themes support.
We also ported over some of Citra's recent features like the new fmtlib-based logging backend (thanks to [jroweboy](https://github.com/jroweboy) & [daniellimws](https://github.com/daniellimws) ), 'About' dialog, full-screen rendering support, and themes support.
We have also implemented features like:

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@ -138,7 +138,7 @@ Lioncash refactored, cleaned and made improvements / optimizations to the GPU co
## Service HLE
With the latest documentation available on [Switchbrew](https://switchbrew.org/index.php/Main_Page), we have made various bug fixes to our service implementations and also added new services as well.
Lioncash, [mailwl](https://github.com/mailwl), and [Hexagon12](https://github.com/hexagon12) worked on stubbing the `HID` (Human Interface Devices) service and also made a few improvements there as well.
Lioncash, [mailwl](https://github.com/mailwl), and Hexagon12 worked on stubbing the `HID` (Human Interface Devices) service and also made a few improvements there as well.
The `HID` service basically manages the controllers.
It stores all sorts of information related to controllers in a shared memory region, which we read from.

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@ -372,7 +372,7 @@ It seems that the ordering of output parameters within a `HWOpus` function - `De
"./lgpe-6.png"
>}}
[Hexagon12](https://github.com/Hexagon12) implemented a missing predicate comparison, which fixed trainer battle crashes in the games.
Hexagon12 implemented a missing predicate comparison, which fixed trainer battle crashes in the games.
With these, yuzu was finally able to boot into the game properly but it still crashed when naming the characters.
Because the software keyboard applet wasn't implemented in yuzu, the games couldn't load the applet and hence crashed.
[DarkLordZach](https://github.com/DarkLordZach) was already working on implementing the applet and with a bit of research and testing, he was able to complete his implementation.

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@ -24,7 +24,7 @@ These types of mods typically alter game behavior or logic.
Currently this translates to two types of patches: `IPS` and `IPSwitch`.
To use an `IPS` patch, create a file with the NSO build ID as the name and `.ips` as the extension and put it in the ExeFS dir.
More details on the `IPS` format can be found on [ZeroSoft](https://zerosoft.zophar.net/ips.php) and [SMWiki](http://old.smwiki.net/wiki/IPS_file_format).
More details on the `IPS` format can be found on [ZeroSoft](https://zerosoft.zophar.net/ips.php).
For `IPSwitch`, the filename can be whatever you want as long as the extension is `.pchtxt` and it contains a NSO build ID.
More details on the `IPSwitch` format can be found on it's [GitHub repo](https://github.com/3096/ipswitch).

@ -1 +1 @@
Subproject commit e2f2e730f813efbc6d074faeee914fd76de6fc0a
Subproject commit 68a67d2bb4b0bcf99c4e890ffac31bc1b23f9d08