Update site/content/entry/yuzu-progress-report-apr-2021/index.md

Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com>
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@ -204,7 +204,7 @@ For anyone interested, we keep updated build instructions [on this page.](https:
## Future projects
This section has lately turned into Project Hades teasing, We wont apologise for that. Heres more info/teasing:
This section has lately turned into Project Hades teasing, but we wont apologize for that! Heres more info/teasing:
While working on implementing SPIR-V for OpenGL, we discovered that Nvidia decided to take the lazy way out and just convert SPIR-V back to GLSL, which is then compiled again to GLASM.
This not only destroys any benefit we expected to gain when switching to SPIR-V by default, it also causes huge delays and rendering problems.