yuzu patreon preview july 2019
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site/content/entry/yuzu-patreon-preview-july-2019/index.md
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date = "2019-07-02T22:00:00+05:30"
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title = "yuzu Patreon Preview Release July 2019"
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author = "CaptV0rt3x"
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forum = 123917
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+++
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Hey there, people! You won’t believe what we’ve got in store for you this time!
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The new Patreon preview has a big surprise waiting for you.
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Hop in now, to find out more details.
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<!--more-->
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For the past couple of weeks, the team has been hard at work getting some important services and functions implemented.
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It’s thanks to these specific services and functions that you all will now get to play `Super Mario Maker 2` on yuzu!
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Yes, you heard right, `Super Mario Maker 2` now boots and goes in-game, and is mostly playable on yuzu.
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Grab our latest - Patreon preview build now, to check it out.
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{{< imgs
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"./SMM2.png|Super Mario Maker 2 (Title screen)"
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>}}
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#### You can download this release on our [Patreon](https://www.patreon.com/yuzuteam)!
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### Patreon Release Changelog
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- `LR Assignment Mode` by [ogniK](https://www.github.com/ogniK5377) – This handles the press LR to bind controllers screen.
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- `SwapNpadAssignment` by [ogniK](https://www.github.com/ogniK5377) – A crucial HID command.
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- `Audren` Event and Audio Fixes by [ogniK](https://www.github.com/ogniK5377).
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- `Prepo SaveReport` by [DarkLordZach](https://github.com/DarkLordZach).
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- Filesystem Access Logging by [DarkLordZach](https://www.github.com/DarkLordZach).
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- Boost Mode by [DarkLordZach](https://www.github.com/DarkLordZach) – <br>
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`Note: does NOT make yuzu faster! We do not overclock yuzu.`
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- `SetInterfaceVersion` by [DarkLordZach](https://www.github.com/DarkLordZach) – Another crucial HID command.
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- OSS Mii Model by [DarkLordZach](https://www.github.com/DarkLordZach) – An HLE implementation of the Mii Model system archive.
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- Several GPU bug fixes by [Rodrigo](https://github.com/ReinUsesLisp) and [Subv](https://github.com/Subv).
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- Implementing Conditional Rendering by [BlinkHawk](https://github.com/FernandoS27) – GPU will now execute, manage, and administer queries, avoiding code paths that are not necessary.
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- New Shader Scanner by [BlinkHawk](https://github.com/FernandoS27) – A new, faster, and more reliable shader scanner that’s less prone to crashing and corrupting shader caches. This also fixes a bug with fonts.
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- And the baseline `Canary version 2425`.
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***
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Phew, that’s quite a few new implementations.
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It’s thanks to the hard work of the yuzu development team, that all of these functions are now ready for testing.
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A big shout out to [Hexagon12](https://www.github.com/Hexagon12) for hunting down all of the service functions that were necessary to get `Super Mario Maker 2` in game, and also to [DarkLordZach](https://www.github.com/DarkLordZach) for orchestrating the entire project.
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Here are some in-game screenshots from the Patreon preview build, just for you guys.
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{{< single-title-imgs
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"Super Mario Maker 2 in-game screenshots"
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"./SMM2_1.png"
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"./SMM2_2.png"
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>}}
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{{< imgs
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"./SMM2_3.png"
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"./SMM2_4.png"
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>}}
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**Note: All these screenshots have been taken using the Patreon preview. We removed the yuzu title-bar, to keep the beauty of images intact.**
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{{< single-title-imgs
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"More Super Mario Maker 2 in-game screenshots"
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"./SMM2_5.png"
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"./SMM2_6.png"
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>}}
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{{< imgs
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"./SMM2_7.png"
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"./SMM2_8.png"
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>}}
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**Note: Currently saving levels causes yuzu to crash, due to a swkbd (software keyboard) issue. But rest assured, we are working on a fix.**
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As always, we bring this to you as a `thank you` for your patronage and dedication to our team!
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Please hop on Discord and use the Patreon channels to report any new bugs, or to just say Hi and discuss the new features.
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We will keep working diligently to improve yuzu and deliver you with the best possible experience while playing.
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Until next time, keep playing on yuzu and have fun! <br>
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- yuzu development team.
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**If you'd like to try out this preview release, please head on over to our [Patreon](https://www.patreon.com/yuzuteam) to get access!
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Thank you again for your support!**
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