Byte's suggestions

Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
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Matías Locatti 2023-05-06 17:44:16 -03:00 committed by GitHub
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@ -156,7 +156,7 @@ We have many more changes Blinkhawk implemented, but they didnt make it in ti
## General changes and settings glossary ## General changes and settings glossary
The modding community requested us to allow for larger texture mods. The old 6GB limit was not enough, so byte[] {{< gh-hovercard "10035" "expanded it to support the 8GB arrangement" >}} instead, giving almost all of it to the emulated program. The modding community requested us to allow for larger texture mods. The old 6GB limit was not enough, so byte[] {{< gh-hovercard "10035" "expanded it to support a custom 8GB arrangement" >}} instead, giving almost all of it to the emulated program.
This had unforeseen consequences. This had unforeseen consequences.
@ -340,7 +340,7 @@ This is some kind of twisted joke.
For comparison, when you do this with NVIDIA, they *hire* you. For comparison, when you do this with NVIDIA, they *hire* you.
Were left with no option but to mitigate the crashes as much as we can. Were left with no option but to mitigate the crashes as much as we can.
To do so, Morph {{< gh-hovercard "10110" "disabled compute shaders" >}} entirely for Intel Windows drivers, ensuring games like `The Legend of Zelda: Breath of the Wild` can even be booted, let alone playable. To do so, Morph {{< gh-hovercard "10110" "disabled compute shaders" >}} entirely for Intel Windows drivers, ensuring games like `The Legend of Zelda: Breath of the Wild` can still boot―even though they'll have gameplay issues as a result.
This isnt enough to solve all crashes. Some games like `Xenoblade Chronicles 3` will still crash the shader compiler. We haven't diagnosed this yet, but believe that it's likely closely related to the same issue we have already reported. This isnt enough to solve all crashes. Some games like `Xenoblade Chronicles 3` will still crash the shader compiler. We haven't diagnosed this yet, but believe that it's likely closely related to the same issue we have already reported.