mirror of
https://github.com/yuzu-emu/yuzu-emu.github.io.git
synced 2025-07-29 13:11:57 +00:00
Update index.md
This commit is contained in:
parent
258c8bc509
commit
3f7f423306
|
@ -109,7 +109,7 @@ Some titles — particularly those running at fixed frame rate of 30 FPS — wou
|
|||
|
||||
Here's `Hellblade: Senua's Sacrifice` in the old implementation:
|
||||
|
||||
{{< audio "./audiobug.ogg" >}}
|
||||
{{< audio "./audiobug.mp3" >}}
|
||||
|
||||
By [decoupling the processing and sending of audio samples from the update function](https://github.com/yuzu-emu/yuzu/pull/6498), the games now will be able to call the update function every time they need it (a process that yuzu can't control), while a separate audio thread will process the sample data and send it to the sink.
|
||||
With this new implementation, yuzu is now capable of schedule the rate at which it will be sending this audio information based on the `sample rate` and the `sample count`.
|
||||
|
@ -117,7 +117,7 @@ For example: if a game is using a 48 kHz `sample rate` with a `sample count` of
|
|||
|
||||
And here's `Hellblade: Senua's Sacrifice` again with the current fixes:
|
||||
|
||||
{{< audio "./audiofix.ogg" >}}
|
||||
{{< audio "./audiofix.mp3" >}}
|
||||
|
||||
## Graphical improvements
|
||||
|
||||
|
|
Loading…
Reference in a new issue