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fix deadlinks (#250)
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@ -43,7 +43,7 @@ Grab our latest - Patreon preview build now, to check it out.
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Phew, that’s quite a few new implementations.
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It’s thanks to the hard work of the yuzu development team, that all of these functions are now ready for testing.
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A big shout out to [Hexagon12](https://www.github.com/Hexagon12) for hunting down all of the service functions that were necessary to get `Super Mario Maker 2` in game, and also to [DarkLordZach](https://www.github.com/DarkLordZach) for orchestrating the entire project.
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A big shout out to Hexagon12 for hunting down all of the service functions that were necessary to get `Super Mario Maker 2` in game, and also to [DarkLordZach](https://www.github.com/DarkLordZach) for orchestrating the entire project.
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Here are some in-game screenshots from the Patreon preview build, just for you guys.
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@ -125,7 +125,7 @@ working on a loader and file system service for yuzu. Citra's loader and file sy
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reused and modified heavily to support Switch game dump files ([here](https://github.com/yuzu-emu/yuzu/pull/123)).
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Further fixes and improvements to the loader were done by [ogniK](https://github.com/ogniK5377),
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[Rozelette](https://github.com/Rozelette), [gdkchan](https://github.com/gdkchan), and
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[shinyquagsire](https://github.com/shinyquagsire).
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[shinyquagsire](https://github.com/shinyquagsire23).
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Next, we would need a way for games to read or load save data. Subv believed that the save data in
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the Switch has a similar behavior as the save data in the 3DS. He implemented the file system and save
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@ -214,7 +214,7 @@ Hence we've reused Citra's code here as well.
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>}}
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As we now have some games booting, the next step along the line would be adding HID (user input support).
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[shinyquagsire](https://github.com/shinyquagsire) worked on getting initial HID support and made further
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[shinyquagsire](https://github.com/shinyquagsire23) worked on getting initial HID support and made further
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fixes along the way. HID services maps some shared memory region to which the games can read to, get
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user input state and gamepad input writes to this. yuzu now supports handheld inputs with analog sticks
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and buttons. We still have a lot to implement in HID, like support for all 9 controllers, rumble, LEDs,
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@ -233,7 +233,7 @@ seen so far were getting stuck, either hanging or deadlocking because they were
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Apart from the work mentioned above, we have also had minor fixes which helped us boot further in
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games like Super Mario Odyssey, 1-2-Switch, and The Binding of Issac.
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***Check out the next part of this report [here](https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1-2)***
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***Check out the next part of this report [here](https://yuzu-emu.org/entry/yuzu-progress-report-2018-p2)***
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<h3 align="center">
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<b><a href="https://github.com/yuzu-emu/yuzu/">Contributions are always welcome !</a></b>
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