fix deadlinks (#250)

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Vamsi Krishna 2021-01-16 01:06:48 +05:30 committed by GitHub
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2 changed files with 4 additions and 4 deletions

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@ -43,7 +43,7 @@ Grab our latest - Patreon preview build now, to check it out.
Phew, thats quite a few new implementations.
Its thanks to the hard work of the yuzu development team, that all of these functions are now ready for testing.
A big shout out to [Hexagon12](https://www.github.com/Hexagon12) for hunting down all of the service functions that were necessary to get `Super Mario Maker 2` in game, and also to [DarkLordZach](https://www.github.com/DarkLordZach) for orchestrating the entire project.
A big shout out to Hexagon12 for hunting down all of the service functions that were necessary to get `Super Mario Maker 2` in game, and also to [DarkLordZach](https://www.github.com/DarkLordZach) for orchestrating the entire project.
Here are some in-game screenshots from the Patreon preview build, just for you guys.

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@ -125,7 +125,7 @@ working on a loader and file system service for yuzu. Citra's loader and file sy
reused and modified heavily to support Switch game dump files ([here](https://github.com/yuzu-emu/yuzu/pull/123)).
Further fixes and improvements to the loader were done by [ogniK](https://github.com/ogniK5377),
[Rozelette](https://github.com/Rozelette), [gdkchan](https://github.com/gdkchan), and
[shinyquagsire](https://github.com/shinyquagsire).
[shinyquagsire](https://github.com/shinyquagsire23).
Next, we would need a way for games to read or load save data. Subv believed that the save data in
the Switch has a similar behavior as the save data in the 3DS. He implemented the file system and save
@ -214,7 +214,7 @@ Hence we've reused Citra's code here as well.
>}}
As we now have some games booting, the next step along the line would be adding HID (user input support).
[shinyquagsire](https://github.com/shinyquagsire) worked on getting initial HID support and made further
[shinyquagsire](https://github.com/shinyquagsire23) worked on getting initial HID support and made further
fixes along the way. HID services maps some shared memory region to which the games can read to, get
user input state and gamepad input writes to this. yuzu now supports handheld inputs with analog sticks
and buttons. We still have a lot to implement in HID, like support for all 9 controllers, rumble, LEDs,
@ -233,7 +233,7 @@ seen so far were getting stuck, either hanging or deadlocking because they were
Apart from the work mentioned above, we have also had minor fixes which helped us boot further in
games like Super Mario Odyssey, 1-2-Switch, and The Binding of Issac.
***Check out the next part of this report [here](https://yuzu-emu.org/entry/yuzu-progress-report-2018-p1-2)***
***Check out the next part of this report [here](https://yuzu-emu.org/entry/yuzu-progress-report-2018-p2)***
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<b><a href="https://github.com/yuzu-emu/yuzu/">Contributions are always welcome !</a></b>