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toast correction
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@ -99,7 +99,7 @@ Keep your eyes open for follow-up changes that will build on top of this foundat
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While the original changes aimed to reduce memory allocations while copying data from guest to host (User's PC), the latest changes remove data copying entirely, resulting in nearly 10% performance boost in parts of `Super Mario Odyssey` like the Metro Kingdom area, and `Xenoblade Chronicles: Definitive Edition` reporting similar gains.
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[byte[]'s](https://github.com/liamwhite) {{< gh-hovercard "11136" "latest fix" >}} significantly improves the slowest shader compilation in `Splatoon 3` with time taken reduced from `30 seconds` to about `4 seconds`.
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A {{< gh-hovercard "10583" "recent change to our texture cache's `AccelerateDMA` logic" >}} was identified to have been causing device losses and {{< gh-hovercard "10993" "has been since been reverted." >}}
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A {{< gh-hovercard "10583" "recent change to our texture cache's `AccelerateDMA` logic" >}} was identified to have been causing device losses and {{< gh-hovercard "10993" "has been since been reverted." >}}
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{{< imgs
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"./sp3.png| She calls it Sasha (Splatoon 3)"
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@ -141,13 +141,13 @@ Not ending there, toast {{< gh-hovercard "11186" "fixed a memory leak with the n
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This was resolved by keeping track of the generated timezone binary instead of recreating it repeatedly.
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And toast also {{< gh-hovercard "11030" "bypassed a MSVC build crash on `Windows version 10 1809 LTSC` with the new timezone binary changes," >}} by temporarily disabling this for MSVC until there is a solution from Microsoft.
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The actual reason for this crash on older Windows 10 builds is currently unknown.
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The reason, for those interested, is [documented here](https://github.com/microsoft/STL/issues/3853#issuecomment-1627630752).
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byte[] {{< gh-hovercard "11113" "fixed a bug that caused `Quake` to fail to launch," >}} and {{< gh-hovercard "11135" "also fixed a bug that resulted `Splatoon 3` having an endless loading screen when LAN was enabled," >}} by implementing the missing service functions.
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byte[] also {{< gh-hovercard "11016" "fixed an issue within yuzu's filesystem" >}} which resulted in either corrupt save data or failing to save data.
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A previous merge caused games with non-ASCII titles to crash on Linux, due to `DBus` expecting a `UTF8` string. This has now been {{< gh-hovercard "11007" "fixed." >}}
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A previous merge caused games with non-ASCII titles to crash on Linux, due to `DBus` expecting a `UTF8` string. This has now been {{< gh-hovercard "11007" "fixed." >}}
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Thanks [zeltermann](https://github.com/zeltermann)!
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[Morph](https://github.com/Morph1984) {{< gh-hovercard "10999" "fixed a bug that broke the game installation progress bar" >}} after the recent buffer size increase, by refactoring the progress bar calculation code.
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