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Devs Checks
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@ -74,7 +74,7 @@ This change means that the GPU effectively has more RAM available to use in Vulk
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For those that can’t wait, want to test an in-development partial solution, and have experience with git,
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[Maide](https://github.com/Kelebek1) has been working on what can be called a [“light Reaper”](https://github.com/yuzu-emu/yuzu/pull/6378),
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a simpler version of what Rodrigo plans to release in the future, working as a garbage collector on a fixed 3 minute timer.
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a simpler version of what Rodrigo plans to release in the future, working as a garbage collector on a configurable fixed timer.
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For anyone interested and with the time to spare in building yuzu manually, the PR is open to be tested.
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We don’t plan to merge it for now as it needs as much refinement as the regular Reaper to provide a pleasant user experience.
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@ -238,10 +238,8 @@ linuxdeploy, as well as fixing the crashes.
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Users can enjoy the ease of use of the AppImages again.
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An old limitation we faced on distros that decide to “stay on their old and trusted packages” is the provided version of the Qt binaries.
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[By setting up version 5.12 as the minimum requirement and adding it to our externals,](https://github.com/yuzu-emu/yuzu/pull/6366) we can ensure that no problems are faced
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[By setting up version 5.12 as the minimum requirement and adding 5.15 to our externals,](https://github.com/yuzu-emu/yuzu/pull/6366) we can ensure that no problems are faced
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when building yuzu with any of the valid compilers, be it MSVC, GCC, Clang or even MinGW.
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The end result is restoring support for Ubuntu 18.04 and similarly aged distributions.
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## UI and other Quality of Life improvements
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Users have the option to customize the game list in `Emulation > Configure… > General > UI`, the Add-Ons column can be disabled there.
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@ -253,7 +251,7 @@ Thanks to [Kewlan](https://github.com/Kewlan)’s work,
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"./add-ons.png| Add-Ons shows which update, DLCs and mods are installed and enabled"
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>}}
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toastUnlimited reluctantly [added the CPU tab to per-game settings.](https://github.com/yuzu-emu/yuzu/pull/6321)
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toastUnlimited reluctantly [added the CPU tab to per-game settings.](https://github.com/yuzu-emu/yuzu/pull/6321) At the same time, Custom RTC was removed to force it as a global value.
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{{< imgs
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"./cpu.png| Totally not a hint of anything"
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@ -290,7 +288,7 @@ Keep in mind that settings that won’t change until a reboot won’t be affecte
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>}}
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Continuing with the per-game setting improvements, toast also added an exception for homebrews.
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Since all homebrews use a game-ID of 0000000000000000, using the ID to save the per-game settings would have been useless, so instead,
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Since almost all homebrews use a game-ID of 0000000000000000, using the ID to save the per-game settings would have been useless, so instead,
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[yuzu will use the name of the homebrew file.](https://github.com/yuzu-emu/yuzu/pull/6361)
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And finally, toast, continuing work from german77 and [Tobi](https://github.com/FearlessTobi), [adds a button to reset yuzu settings to default](https://github.com/yuzu-emu/yuzu/pull/6362).
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@ -311,7 +309,6 @@ removing the need to use betterjoy, ds4windows or other third party software in
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A separate PR adds [detection of two separate Joy-Cons as a single input device](https://github.com/yuzu-emu/yuzu/pull/6318).
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And to provide motion support on the Linux side, [v1993](https://github.com/v1993) [enables the use of HIDAPI within SDL2](https://github.com/yuzu-emu/yuzu/pull/6293).
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Some distributions have issues with it for now, namely Gentoo, but work is ongoing to solve this.
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Work continues to fine tune how the sensor data is interpreted, specially from non-Nintendo devices.
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For example, PS3 controllers operate motion on a single Z axis, but inform the remaining 2 axis to the operating system with useless NaN values,
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