Xeno changes suggested by BSoD

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Matías Locatti 2020-06-16 16:03:45 -03:00 committed by GitHub
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@ -63,9 +63,8 @@ Xenoblade games.
## Xenoblade specific fixes
Rendering bugs are abundant in Xenoblade games, and they are not trivial to solve due to how the games are programmed.
However, [Rodrigo](https://github.com/ReinUsesLisp) managed to fix most of them by [improving the texture cache](https://github.com/yuzu-emu/yuzu/pull/3991), this is thanks to work done by [gdkchan](https://github.com/gdkchan) from [Ryujinx](https://github.com/Ryujinx/Ryujinx). You can see the results
below.
Rendering bugs are abundant in Xenoblade games, due to the complexity of their engine, they are not trivial to solve.
However, with the help of [gdkchan](https://github.com/gdkchan), and using this [Pull Request](https://github.com/Ryujinx/Ryujinx/pull/1277) from [Ryujinx](https://github.com/Ryujinx/Ryujinx), [Rodrigo](https://github.com/ReinUsesLisp) fixed one of the major rendering issues in `Xenoblade Chronicles 2` related to [front face flipping](https://github.com/yuzu-emu/yuzu/pull/3996). Additional [improvements to texture depth samplings](https://github.com/yuzu-emu/yuzu/pull/3991) resolved some rendering glitches, found for example in clouds and the start menu. Additionally, a better handling of [mipmap overlaps](https://github.com/yuzu-emu/yuzu/pull/4012) solved the constantly moving textures the games previously had. You can see the results below.
{{< single-title-imgs
"Who said yuzu cant run JRPGs? (Xenoblade Chronicles 2)"