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Update site/content/entry/yuzu-progress-report-may-2021/index.md
Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com>
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@ -55,7 +55,7 @@ The result is quite noticeable in games that use this blit technique, such as `S
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Thanks to user reports, it was brought to our attention that our FPS counter in the lower right corner of yuzu’s window was not accurate.
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The readings were accurate in the past, when the GPU thread was synchronous with the other services.
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The readings were previously accurate when the GPU thread was synchronous with the other services.
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Since asynchronous GPU emulation was implemented, this is no longer the case.
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The solution epicboy came up with is, instead of letting the nvflinger service handle the counter, [let the graphics API inform the counter after it finishes drawing the frame](https://github.com/yuzu-emu/yuzu/pull/6317),
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