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Green frogs
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@ -133,7 +133,7 @@ As you may know from previous reports, Vulkan has a tendency to break when the u
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This leads people to still use the OpenGL API, which is not only considerably slower on `Pokémon Scarlet/Violet` (over three times slower in some cases), but also run the `GLASM` shader backend, an NVIDIA exclusive feature which is not particularly good with recent game releases, Scarlet/Violet not being an exception.
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This leads people to still use the OpenGL API, which is not only considerably slower on `Pokémon Scarlet/Violet` (over three times slower in some cases), but also run the `GLASM` shader backend, an NVIDIA exclusive feature which is not particularly good with recent game releases, Scarlet/Violet not being an exception.
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yuzu used to default to `GLASM` so NVIDIA users could enjoy lower shader compilation related stuttering, as OpenGL’s default shader backend, `GLSL`, is irritatingly slow in this aspect.
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yuzu used to default to `GLASM` so NVIDIA users could enjoy lower shader compilation related stuttering, as OpenGL’s default shader backend, `GLSL`, is irritatingly slow in this aspect.
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The problem with this approach is that the `GLASM` backend (assembly shaders) was developed as an experiment, and its two primary maintainers have moved on from the project.
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The problem with this approach is that the `GLASM` backend (assembly shaders) was developed as an experiment, and its two primary maintainers have moved on from the project, with one literally turning green.
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No one remaining on the team is taking the time to maintain a backend that has difficult-to-parse documentation, no debug tools, only partially helps a single GPU vendor, and has its advantages negated by a superior alternative, Vulkan.
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No one remaining on the team is taking the time to maintain a backend that has difficult-to-parse documentation, no debug tools, only partially helps a single GPU vendor, and has its advantages negated by a superior alternative, Vulkan.
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{{< single-title-imgs-compare
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{{< single-title-imgs-compare
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