Add hyperlinks and minor details

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MysticExile 2020-12-03 07:17:40 +01:00
parent 4c92f6c2a4
commit 76b43055ac

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@ -8,10 +8,10 @@ forum = 0
Hey there yuz-ers, welcome to the third Developer Interview! It's been a while since the last installment of this mini-series, so let's jump right into the good stuff. Hey there yuz-ers, welcome to the third Developer Interview! It's been a while since the last installment of this mini-series, so let's jump right into the good stuff.
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*** ***
This time we're interviewing the myth, the legend, [epicboy](https://github.com/ameerj)! He is the main reason why we have NVDEC now! This time we're interviewing the myth, the legend, [epicboy](https://github.com/ameerj)! He is the main reason why we have [NVDEC](https://github.com/yuzu-emu/yuzu/pull/4729) now!
If you didn't know already, NVDEC is Nvidia's video decoder used by the Nintendo Switch. Without him, we wouldn't be able to watch videos like `Fire Emblem: Three House's` intro or `The Legend of Zelda: Breath of the Wild's` memories. If you didn't know already, NVDEC is Nvidia's video decoder used by the Nintendo Switch. Without him, we wouldn't be able to watch videos like `Fire Emblem: Three House's` intro or `The Legend of Zelda: Breath of the Wild's` memories.
But that's not the only thing he has done! But that's not the only thing he has done!
He was also responsible for asynchronous shader compilation on the Vulkan renderer, GameCube Controller support, and [Alpha Test Culling on the Vulkan renderer](https://github.com/yuzu-emu/yuzu/pull/4946). He was also responsible for [asynchronous shader compilation on the Vulkan renderer](https://github.com/yuzu-emu/yuzu/pull/4443), [GameCube Controller support](https://github.com/yuzu-emu/yuzu/pull/4137), and [Alpha Test Culling on the Vulkan renderer](https://github.com/yuzu-emu/yuzu/pull/4946).
And now, on to the interview!! And now, on to the interview!!
*** ***
@ -43,7 +43,7 @@ I learned that [ogniK](https://github.com/ogniK5377) had attempted to implement
Before I knew it, I had access to the repository with the old implementation's code and was encouraged to find a way to finish it off. Before I knew it, I had access to the repository with the old implementation's code and was encouraged to find a way to finish it off.
It was intimidating at first, but the encouragement and mentorship from ogniK kept me motivated. It was intimidating at first, but the encouragement and mentorship from ogniK kept me motivated.
It was also the first glimpse I had at the guts of yuzu, and found the work that has gone into the emulation of the Switch's GPU to be very interesting. It was also the first glimpse I had at the guts of yuzu, and found the work that has gone into the emulation of the Nintendo Switch's GPU to be very interesting.
{{< single-title-imgs {{< single-title-imgs
"The Legend of Zelda: Link's Awakening" "The Legend of Zelda: Link's Awakening"