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Correcting wording
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@ -258,7 +258,7 @@ toast also found an issue in the logic of how per-game profiles were handled: on
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`Use Fast GPU time`, one of the options in the Advanced Graphics tab, is a hack intended to improve compatibility with games that use dynamic resolution as a way to keep steady
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performance on the Switch.
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By lying to the kernel and informing that performance is always good, the emulator avoids unnecessary destruction and reconstruction of textures, saving both performance and VRAM.
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By lying and informing the game/application that performmance is always good, the emulator avoids unnecessary destruction and reconstruction of textures, saving both performance and VRAM.
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As an added benefit, some games use this *totally-not-adulterated* information to constantly render at their highest supported resolution.
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For both these reasons we recommend users to keep this option always enabled, as no regressions have been found when using it, and the stability benefits on some particular titles
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