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@ -274,6 +274,10 @@ This was caused because the update rate interval for motion data was set too hig
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Also related to motion emulation, the quality of the device can also affect gameplay, as a way to compensate, german77 introduced [an option configure the gyro threshold](https://github.com/yuzu-emu/yuzu/pull/7770), you can find it if you have a motion capable controller (in the example, dual Joy-Cons) set in `Emulation > Configure… > Controls > right click Motion > Set gyro threshold`.
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{{< imgs
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"./gyro.png| Right clicking!"
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>}}
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Accessing 2-player mode in `Pokémon Let’s Go Eevee & Pikachu` requires performing a shake motion.
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The emulated shake on the keyboard was too weak to be registered by the game, so [increasing its “force”](https://github.com/yuzu-emu/yuzu/pull/7710) shakes things up to allow local multiplayer.
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@ -325,8 +329,9 @@ german77 also added new [hotkeys that allow users to manipulate the volume](http
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By default, `Home + Right D-Pad` will mute the application, while `Home + D-pad Down` will lower the volume, and `Home + D-pad Up` will increase it.
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(Users are free to change these through the configuration menu `Emulation > Configure > Hotkeys`).
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//H: Maybe it’s best to use a table to divide between command | what it does?
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Pic will do
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{{< imgs
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"./hotkeys.png| The more the merrier!"
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>}}
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While working on this change, german77 noticed the equation used to transform from percentage values to "loudness" (i.e. output power) was too aggressive below the 70% mark, making the volume extremely soft in this range.
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Thus, he decided to modify the formula, so that the transformation is smoother throughout the full range of percentage values.
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