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Update index.md
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@ -300,12 +300,15 @@ Keep in mind that this doesn't solve the vertex explosions affecting the Pentela
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Another good bit is that recent drivers also seem to have introduced DXGI swapchain support, allowing AMD cards to work with AutoHDR out of the box.
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There doesn't seem to be a driver toggle for this though.
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Users interested in enabling AutoHDR for yuzu can use [this piece of software](https://github.com/ledoge/autohdr_force) to do the registry work for them.
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Now for a bit of bad news.
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Windows driver version `23.9.3` and newer cause the VSync options to be ignored, resulting in tearing during gameplay.
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If you’re affected by this, revert back to driver `23.9.2` for now.
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The standard procedure was followed: we've opened a ticket with AMD regarding this issue and provided a generic test case.
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ED: Driver `23.10.2` seems to have solved this issue entirely, we recommend updating to it.
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Switching to something more interesting, we heard you! Despite our previous rants about frame generation, we think
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vendor-agnostic frame generation like FSR3 would be cool to make Pokémon games playable, but the same requisites which prevent us from using
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FSR2, or even DLSS/XeSS for that matter, apply here.
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