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Update site/content/entry/yuzu-progress-report-feb-2021/index.md
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
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@ -83,7 +83,7 @@ It is possible to write programs that won't necessarily operate over graphics, b
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This is known as `GPGPU` - [General-purpose computing on graphics processing units](https://en.wikipedia.org/wiki/General-purpose_computing_on_graphics_processing_units) - and it's intended to be used when there is a problem that can be separated into a number of parallel tasks in order to be processed more efficiently. These problems are commonly called `embarrassingly parallel problems`.
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One of these cases was the [use of compute shaders to decode ASTC textures](https://github.com/yuzu-emu/yuzu/pull/5927).
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`ASTC` stands for "Adaptable Scalable Texture Compression," and it's a fairly new image compression format mainly aimed at mobile devices.
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`ASTC` stands for "Adaptable Scalable Texture Compression," and it's a fairly new image compression format developed by ARM and AMD mainly aimed at mobile devices.
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The Nintendo Switch is capable of decoding these textures natively in hardware, but it's a feature that most PC GPU vendors lack in their products (with the exception of Intel Graphics, being the only vendor that offers native support).
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The decoding of these textures is therefore a non-trivial task that can have a huge impact on performance, as seen in games such as `Astral Chain` and `Luigi's Mansion 3`.
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