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Update index.md
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@ -84,9 +84,9 @@ Blinkhawk [fixed a bug in the texture cache](https://github.com/yuzu-emu/yuzu/pu
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crash when using the Vulkan API.
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This crash happened when blitting textures with different format types, something that points to a problem in the texture cache that will be addressed in a future PR.
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[Blinkhawk](https://github.com/FernandoS27) also updated the Vulkan headers to introduce a [fix and implemented logical operations](https://github.com/yuzu-emu/yuzu/pull/7599).
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These are tools used by Vulkan to describe and process data, in order to compose the frames that will later be sent to the screen.
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This PR fixes the sand and shadow graphical issues in `The Legend of Zelda: Skyward Sword`, and also those observed in the shadows of `Xenoblade Chronicles 2`.
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[Blinkhawk](https://github.com/FernandoS27) also updated the Vulkan headers to introduce a [fix an extension and implemented logical operations](https://github.com/yuzu-emu/yuzu/pull/7599).
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Both the extension and these logical operations are used by Vulkan to describe and process data, in order to compose the frames that will later be sent to the screen.
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This PR fixes the sand and shadow graphical problems in The Legend of Zelda: Skyward Sword, and also the shadow problems in seen on Xenoblade Chronicles 2.
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{{< single-title-imgs-compare
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"When you invert the polarity of your HDR display (Xenoblade Chronicles 2)"
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@ -131,7 +131,7 @@ The performance cost is higher (integrated GPUs like most Intel ones also hate t
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>}}
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The texture cache has to handle several weird situations when dealing with rendering.
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One of the aspects of the process are `overlaps`, when different textures compete for the same video memory space.
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One of the aspects of the process is `overlaps`, when different textures compete for the same video memory space.
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A bug in the texture cache's logic was found when an overlap occurs over relatively big distances in GPU memory, an overflow could happen leading to a wrongly massive texture
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trying to be rendered causing VRAM to fill up instantly and leading yuzu to a crash.
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This issue was common in `BRAVELY DEFAULT II`.
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