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Small nits
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@ -160,7 +160,7 @@ There exists another synchronization primitive with a similar function, [the mut
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The word "mutex" stands for an object providing `MUTual EXclusion` between threads.
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A mutex ensures that only one thread has access to a critical section or data by using operations like a lock and unlock.
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A critical section is a shared resource that many threads want to access.
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While there is no issue if multiple threads want to read the same critial section, no new thread can modify the section until the previous thread finishes its own writing.
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While there is no issue if multiple threads want to read the same critical section, no new thread can modify the section until the previous thread finishes its own writing.
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Under this scenario, the first thread locks the section, and will remain that way until the lock is released.
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{{< imgs
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@ -207,7 +207,7 @@ Thanks Docteh for taking the time to properly address the issue once and for all
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## Controller changes
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[german77](https://github.com/german77) is the undisputed king of this section again. He continutes the endless quest of providing the best user input experience possible.
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[german77](https://github.com/german77) is the undisputed king of this section again. He continues the endless quest of providing the best user input experience possible.
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german77 noticed that motion continued reporting data even when disabled, causing `Pokémon Let’s Go, Eevee/Pikachu!` to spam `StopSixAxisSensor` errors in the logs.
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While working on this, he also noticed a missing parameter, `delta_time`.
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