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Native 30 FPS vs Lossless Scalling generating frames with a 30 FPS base.
Native 30 FPS vs Lossless Scaling generating frames with a 30 FPS base.
You can see with so little information, artifacts are common. Lossless Scaling doesnt handle scene transitions.
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Native 60 FPS vs Lossless Scalling generating frames with a 60 FPS base.
Native 60 FPS vs Lossless Scaling generating frames with a 60 FPS base.
With more information to play with, Lossless Scaling does a better job. Scene transitions are still an issue.
While the quality is not perfect, its a simple and harmless way of improving the experience on any hardwareespecially on ~~ugly~~ 30 FPS games like the Pokémon series, or cinematic experiences like the Xenoblade saga. No double standards here.