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@ -429,12 +429,12 @@ Due to upload size and bandwidth limitations from your writers ISP, we're usi
{{< youtube v-U7GJYrY64 >}} {{< youtube XNBTxr6HBlA >}} {{< youtube v-U7GJYrY64 >}} {{< youtube XNBTxr6HBlA >}}
Native 30 FPS vs Lossless Scalling generating frames with a 30 FPS base. Native 30 FPS vs Lossless Scaling generating frames with a 30 FPS base.
You can see with so little information, artifacts are common. Lossless Scaling doesnt handle scene transitions. You can see with so little information, artifacts are common. Lossless Scaling doesnt handle scene transitions.
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Native 60 FPS vs Lossless Scalling generating frames with a 60 FPS base. Native 60 FPS vs Lossless Scaling generating frames with a 60 FPS base.
With more information to play with, Lossless Scaling does a better job. Scene transitions are still an issue. With more information to play with, Lossless Scaling does a better job. Scene transitions are still an issue.
While the quality is not perfect, its a simple and harmless way of improving the experience on any hardwareespecially on ~~ugly~~ 30 FPS games like the Pokémon series, or cinematic experiences like the Xenoblade saga. No double standards here. While the quality is not perfect, its a simple and harmless way of improving the experience on any hardwareespecially on ~~ugly~~ 30 FPS games like the Pokémon series, or cinematic experiences like the Xenoblade saga. No double standards here.