mirror of
https://github.com/yuzu-emu/yuzu-emu.github.io.git
synced 2025-06-10 23:54:39 +00:00
Update index.md
This commit is contained in:
parent
df922ada18
commit
a0cd74817b
|
@ -429,12 +429,12 @@ Due to upload size and bandwidth limitations from your writer’s ISP, we're usi
|
||||||
|
|
||||||
{{< youtube v-U7GJYrY64 >}} {{< youtube XNBTxr6HBlA >}}
|
{{< youtube v-U7GJYrY64 >}} {{< youtube XNBTxr6HBlA >}}
|
||||||
|
|
||||||
Native 30 FPS vs Lossless Scalling generating frames with a 30 FPS base.
|
Native 30 FPS vs Lossless Scaling generating frames with a 30 FPS base.
|
||||||
You can see with so little information, artifacts are common. Lossless Scaling doesn’t handle scene transitions.
|
You can see with so little information, artifacts are common. Lossless Scaling doesn’t handle scene transitions.
|
||||||
|
|
||||||
{{< youtube CG_e5yOnd9E >}} {{< youtube UpvdLJUtEis >}}
|
{{< youtube CG_e5yOnd9E >}} {{< youtube UpvdLJUtEis >}}
|
||||||
|
|
||||||
Native 60 FPS vs Lossless Scalling generating frames with a 60 FPS base.
|
Native 60 FPS vs Lossless Scaling generating frames with a 60 FPS base.
|
||||||
With more information to play with, Lossless Scaling does a better job. Scene transitions are still an issue.
|
With more information to play with, Lossless Scaling does a better job. Scene transitions are still an issue.
|
||||||
|
|
||||||
While the quality is not perfect, it’s a simple and harmless way of improving the experience on any hardware–especially on ~~ugly~~ 30 FPS games like the Pokémon series, or cinematic experiences like the Xenoblade saga. No double standards here.
|
While the quality is not perfect, it’s a simple and harmless way of improving the experience on any hardware–especially on ~~ugly~~ 30 FPS games like the Pokémon series, or cinematic experiences like the Xenoblade saga. No double standards here.
|
||||||
|
|
Loading…
Reference in a new issue